Avatar

[MARATHON 2026] Launch, Learnings, and What’s Next (Destiny)

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Thursday, May 14, 2026, 14:01 (2 hours, 31 minutes ago)
edited by CyberKN, Thursday, May 14, 2026, 14:13

https://www.bungie.net/7/en/News/Article/launch_learning_whatsnext

THE SHORT VERSION (TL;DR)
There’s a lot of words ahead, but here’s the gist of it:

  • With the first season of Marathon we’ve created a strong core community.
  • We're embarking on a multi-season journey built around growing from the seed of this >strong community.
  • We’re looking to solve some pain points for players:
  • Making the game less grindy, more rewarding
  • Making improvements to things like the UI/UX, matchmaking, end game meta, playing as >solos/duos, etc.
  • Smoothing out onboarding
  • We’re also going to build out more of the core game:
  • Adding new fun and mind-bending content: new and updated zones, Runner shells, new >combatants, weapons, loot, and more
  • Building systems to make progressing more interesting
  • We want to build more survival experiences for different moods, like if you want to full >sweat or lean back and chill.
  • Exploring more pure PVP, PVE, and PVP-lite experiences
  • Continue experimenting with experimental queues to learn more around these experiences

Other highlights:

  • We're bringing back Duos for Season 2 with a rotating Duos queue.
  • We're testing some experiments in Season 2 around PVE and PVP-Lite modes.
  • We’re expanding the max size of your Vault and increasing faction progression rates in >Season 2.
  • We’ll talk more about Season 2 content like Night Marsh, the new Cradle progression >system, and the Runner shell Sentinel, the week of May 25.

If this summary has your interest piqued, read on for more info on these topics.


Complete thread:

 RSS Feed of thread