[MARATHON 2026] Launch, Learnings, and What’s Next (Destiny)
https://www.bungie.net/7/en/News/Article/launch_learning_whatsnext
THE SHORT VERSION (TL;DR)
There’s a lot of words ahead, but here’s the gist of it:
- With the first season of Marathon we’ve created a strong core community.
- We're embarking on a multi-season journey built around growing from the seed of this >strong community.
- We’re looking to solve some pain points for players:
- Making the game less grindy, more rewarding
- Making improvements to things like the UI/UX, matchmaking, end game meta, playing as >solos/duos, etc.
- Smoothing out onboarding
- We’re also going to build out more of the core game:
- Adding new fun and mind-bending content: new and updated zones, Runner shells, new >combatants, weapons, loot, and more
- Building systems to make progressing more interesting
- We want to build more survival experiences for different moods, like if you want to full >sweat or lean back and chill.
- Exploring more pure PVP, PVE, and PVP-lite experiences
- Continue experimenting with experimental queues to learn more around these experiences
Other highlights:
- We're bringing back Duos for Season 2 with a rotating Duos queue.
- We're testing some experiments in Season 2 around PVE and PVP-Lite modes.
- We’re expanding the max size of your Vault and increasing faction progression rates in >Season 2.
- We’ll talk more about Season 2 content like Night Marsh, the new Cradle progression >system, and the Runner shell Sentinel, the week of May 25.
If this summary has your interest piqued, read on for more info on these topics.
Complete thread:
- [MARATHON 2026] Launch, Learnings, and What’s Next -
CyberKN,
2026-05-14, 14:01
- Eager to see what experience they consider "PVE-only"
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CyberKN,
2026-05-14, 14:02
- Eager to see what experience they consider "PVE-only" - cheapLEY, 2026-05-14, 14:23
- Eager to see what experience they consider "PVE-only"