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[MARATHON 2026] Launch, Learnings, and What’s Next (Destiny)

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Thursday, May 14, 2026, 14:01 (4 hours, 4 minutes ago)
edited by CyberKN, Thursday, May 14, 2026, 14:13

https://www.bungie.net/7/en/News/Article/launch_learning_whatsnext

THE SHORT VERSION (TL;DR)
There’s a lot of words ahead, but here’s the gist of it:

  • With the first season of Marathon we’ve created a strong core community.
  • We're embarking on a multi-season journey built around growing from the seed of this >strong community.
  • We’re looking to solve some pain points for players:
  • Making the game less grindy, more rewarding
  • Making improvements to things like the UI/UX, matchmaking, end game meta, playing as >solos/duos, etc.
  • Smoothing out onboarding
  • We’re also going to build out more of the core game:
  • Adding new fun and mind-bending content: new and updated zones, Runner shells, new >combatants, weapons, loot, and more
  • Building systems to make progressing more interesting
  • We want to build more survival experiences for different moods, like if you want to full >sweat or lean back and chill.
  • Exploring more pure PVP, PVE, and PVP-lite experiences
  • Continue experimenting with experimental queues to learn more around these experiences

Other highlights:

  • We're bringing back Duos for Season 2 with a rotating Duos queue.
  • We're testing some experiments in Season 2 around PVE and PVP-Lite modes.
  • We’re expanding the max size of your Vault and increasing faction progression rates in >Season 2.
  • We’ll talk more about Season 2 content like Night Marsh, the new Cradle progression >system, and the Runner shell Sentinel, the week of May 25.

If this summary has your interest piqued, read on for more info on these topics.

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Eager to see what experience they consider "PVE-only"

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Thursday, May 14, 2026, 14:02 (4 hours, 3 minutes ago) @ CyberKN

- No text -

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Eager to see what experience they consider "PVE-only"

by cheapLEY @, Thursday, May 14, 2026, 14:23 (3 hours, 42 minutes ago) @ CyberKN

They’ll have to do a lot of work. The PvE in Marathon is not engaging enough to hold up on its own. Without the risk of other players, the PvE isn’t difficult at all. Marathon with nothing but its current PvE design would be boring.

I’m totally here for them to experiment, but there’s a not insignificant part of me that worries they’ll be chasing more players and turn this into a game I just don’t like anymore. The Arc Raiders community is already insufferable because of people complaining about PvP, and PvP players tell them to fuck off if they don’t like it. Marathon has been refreshingly free of that. I just hope they don’t change the game too much, because it’s goddamn fun as is.

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