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<title>DBO Forums - Maybe the daily horror that is my life colors my perception.</title>
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<title>Maybe the daily horror that is my life colors my perception. (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=105556</link>
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<pubDate>Sun, 14 Feb 2016 05:06:13 +0000</pubDate>
<category>Gaming</category><dc:creator>Funkmon</dc:creator>
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<title>Firewatch ending was good. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>You have resolved to stop running from your problems and visit your wife, you completed your job, solved a mystery, and got out of the fire. Seemed happy to me.</p>
</blockquote><p>I see where you're coming from for sure, but it still just doesn't really feel happy to me.  Responsible, maybe even slightly hopeful, but not really happy.</p>
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<pubDate>Sun, 14 Feb 2016 05:03:37 +0000</pubDate>
<category>Gaming</category><dc:creator>cheapLEY</dc:creator>
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<title>Firewatch ending was good. (reply)</title>
<content:encoded><![CDATA[<p>You have resolved to stop running from your problems and visit your wife, you completed your job, solved a mystery, and got out of the fire. Seemed happy to me.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=105549</link>
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<pubDate>Sun, 14 Feb 2016 04:21:41 +0000</pubDate>
<category>Gaming</category><dc:creator>Funkmon</dc:creator>
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<title>Firewatch ending was good. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>The story was just a story. It's consistent with the characters, and the end was happy. It's a fine game.</p>
</blockquote><p>I did like the end, but calling it happy is a pretty big stretch, I think.  It's pretty neutral at best.</p>
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<pubDate>Sun, 14 Feb 2016 01:07:24 +0000</pubDate>
<category>Gaming</category><dc:creator>cheapLEY</dc:creator>
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<title>Halo 3 (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><blockquote><blockquote><blockquote><p>It isn't triumphant, but it is fitting. He's done his job, returns to the state we originally met him in and they float adrift in space <strong><em>for the rest of eternity</em></strong>.</p>
</blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><blockquote><blockquote><p><br />
Fixed that for ya! ;D</p>
</blockquote></blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><blockquote><p><br />
Yeah. That is how my headcannon thinks about it. I wish they would have let him rest for 20 years and pulled him out when they had something powerful to say or write rather than the crap they woke him up for.</p>
</blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><p><br />
Ah well, if wishes were horses we'd all be eating steak.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
Have you ever eaten horsemeat?</p>
</blockquote></blockquote><blockquote><p><br />
Not to my knowledge!</p>
</blockquote><p>You don't eat it so much as chew it until it sort of disintegrates inside your mouth. Like meaty gum.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=105216</link>
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<pubDate>Thu, 11 Feb 2016 11:33:22 +0000</pubDate>
<category>Gaming</category><dc:creator>Quirel</dc:creator>
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<title>Halo 3 (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><blockquote><blockquote><p>It isn't triumphant, but it is fitting. He's done his job, returns to the state we originally met him in and they float adrift in space <strong><em>for the rest of eternity</em></strong>.</p>
</blockquote></blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><blockquote><p><br />
Fixed that for ya! ;D</p>
</blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><p><br />
Yeah. That is how my headcannon thinks about it. I wish they would have let him rest for 20 years and pulled him out when they had something powerful to say or write rather than the crap they woke him up for.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
Ah well, if wishes were horses we'd all be eating steak.</p>
</blockquote></blockquote><blockquote><p><br />
Have you ever eaten horsemeat?</p>
</blockquote><p>Not to my knowledge!</p>
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<link>https://destiny.bungie.org/forum/index.php?id=105212</link>
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<pubDate>Thu, 11 Feb 2016 09:55:41 +0000</pubDate>
<category>Gaming</category><dc:creator>Chewbaccawakka</dc:creator>
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<title>Firewatch ending was good. (reply)</title>
<content:encoded><![CDATA[<p>The game is revolved around your relationship with Delilah, another firewatcher. She started off as Leela, but with a personality. I expected her at some point to turn into Durandal. She did not. I expected a massive twist at the end where she was pulling all the strings for everything that happened. There was not. I left, and she left. We were both just people.</p>
<p>The story was just a story. It's consistent with the characters, and the end was happy. It's a fine game.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=105119</link>
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<pubDate>Wed, 10 Feb 2016 23:31:54 +0000</pubDate>
<category>Gaming</category><dc:creator>Funkmon</dc:creator>
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<title>Halo 3 (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><blockquote><p>It isn't triumphant, but it is fitting. He's done his job, returns to the state we originally met him in and they float adrift in space <strong><em>for the rest of eternity</em></strong>.</p>
</blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><p><br />
Fixed that for ya! ;D</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
Yeah. That is how my headcannon thinks about it. I wish they would have let him rest for 20 years and pulled him out when they had something powerful to say or write rather than the crap they woke him up for.</p>
</blockquote></blockquote><blockquote><p><br />
Ah well, if wishes were horses we'd all be eating steak.</p>
</blockquote><p>Have you ever eaten horsemeat?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=105079</link>
<guid>https://destiny.bungie.org/forum/index.php?id=105079</guid>
<pubDate>Wed, 10 Feb 2016 12:02:29 +0000</pubDate>
<category>Gaming</category><dc:creator>Quirel</dc:creator>
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<title>Now For My Others. (reply)</title>
<content:encoded><![CDATA[<p>Enter The Matrix had a great ending. The Simpsons Game, Child of Eden(God, she's so beautiful...) Dead or Alive 4(I cry every time), Sonic Colors, Sonic Unleashed, Sonic Heroes, Portal 2, The Stick of Truth...</p>
<p>Good stuff.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=105064</link>
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<pubDate>Wed, 10 Feb 2016 08:45:33 +0000</pubDate>
<category>Gaming</category><dc:creator>Morpheus</dc:creator>
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<title>What games totally nail the ending? (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><blockquote><blockquote><p>Nothing else compares. The ending of BioShock Infinite blew me away at the time. </p>
</blockquote></blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><blockquote><p>I've got to really disagree with you here, friend. I was really let down by Bioshock: Infinite as a whole, and the ending was (heh) the last straw.</p>
</blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><p><br />
That's cool. You're certainly not a first person here to disagree with me on that. I've never been primed for a game like I was for BI. I watched every interview with Ken Levine, read The Devil in the White City (a requirement for BI developers), watched documentaries on the World's Fair--it didn't hurt that my great grandmother was Elizabeth's age and played many of the tunes featured in the game on the piano while I was growing up. I had a strong emotional connection to the game.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
Totally understandable. For me most of the intrinsic value in games comes down to two things: Novelty of gameplay, and predictability of story.</p>
<p>The gameplay of BI was fine, nothing inherently wrong with it. But, for me, it just felt like playing Bioshock all over again. </p>
<p>The real kicker was that the game had far too predictable a plot. I really hate seeing where a story is going, and to do so from the word go was more than a little irritating for me. </p>
<p>But I'm glad you had fun with it! All things considered, it is definitely a solid game in a world filled to the brim with sub-par entries.</p>
</blockquote></blockquote><blockquote><p><br />
Your predictive powers exceed mine, friend. I played the original BioShock a bit too late to appreciate it as groundbreaking. In fact, it was part of my BI prep. I liked it, but I'm one of those odd people who liked BI more. (And I certainly wouldn't have appreciated BI as much without having played the first BioShock.)</p>
</blockquote><p>It was just all the talk about quantum locking and the coin toss and the &quot;will he, won't he&quot; with Elizabeth that kinda hit the nail on the head for me. I never played Systemshock, and so the first Bioshock was a treat for me. The final hours of that game are still a fond memory. But to each their own! :)</p>
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<pubDate>Wed, 10 Feb 2016 04:54:56 +0000</pubDate>
<category>Gaming</category><dc:creator>Chewbaccawakka</dc:creator>
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<title>That animation! OMG! (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=105047</link>
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<pubDate>Wed, 10 Feb 2016 04:41:34 +0000</pubDate>
<category>Gaming</category><dc:creator>Kermit</dc:creator>
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<title>What games totally nail the ending? (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><blockquote><p>Nothing else compares. The ending of BioShock Infinite blew me away at the time. </p>
</blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><p>I've got to really disagree with you here, friend. I was really let down by Bioshock: Infinite as a whole, and the ending was (heh) the last straw.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
That's cool. You're certainly not a first person here to disagree with me on that. I've never been primed for a game like I was for BI. I watched every interview with Ken Levine, read The Devil in the White City (a requirement for BI developers), watched documentaries on the World's Fair--it didn't hurt that my great grandmother was Elizabeth's age and played many of the tunes featured in the game on the piano while I was growing up. I had a strong emotional connection to the game.</p>
</blockquote></blockquote><blockquote><p><br />
Totally understandable. For me most of the intrinsic value in games comes down to two things: Novelty of gameplay, and predictability of story.</p>
<p>The gameplay of BI was fine, nothing inherently wrong with it. But, for me, it just felt like playing Bioshock all over again. </p>
<p>The real kicker was that the game had far too predictable a plot. I really hate seeing where a story is going, and to do so from the word go was more than a little irritating for me. </p>
<p>But I'm glad you had fun with it! All things considered, it is definitely a solid game in a world filled to the brim with sub-par entries.</p>
</blockquote><p>Your predictive powers exceed mine, friend. I played the original BioShock a bit too late to appreciate it as groundbreaking. In fact, it was part of my BI prep. I liked it, but I'm one of those odd people who liked BI more. (And I certainly wouldn't have appreciated BI as much without having played the first BioShock.)</p>
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<link>https://destiny.bungie.org/forum/index.php?id=105046</link>
<guid>https://destiny.bungie.org/forum/index.php?id=105046</guid>
<pubDate>Wed, 10 Feb 2016 04:40:57 +0000</pubDate>
<category>Gaming</category><dc:creator>Kermit</dc:creator>
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<title>Halo 3 (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>It isn't triumphant, but it is fitting. He's done his job, returns to the state we originally met him in and they float adrift in space <strong><em>for the rest of eternity</em></strong>.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
Fixed that for ya! ;D</p>
</blockquote></blockquote><blockquote><p><br />
Yeah. That is how my headcannon thinks about it. I wish they would have let him rest for 20 years and pulled him out when they had something powerful to say or write rather than the crap they woke him up for.</p>
</blockquote><p>Ah well, if wishes were horses we'd all be eating steak.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=105045</link>
<guid>https://destiny.bungie.org/forum/index.php?id=105045</guid>
<pubDate>Wed, 10 Feb 2016 04:36:17 +0000</pubDate>
<category>Gaming</category><dc:creator>Chewbaccawakka</dc:creator>
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<title>What games totally nail the ending? (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>Nothing else compares. The ending of BioShock Infinite blew me away at the time. </p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p>I've got to really disagree with you here, friend. I was really let down by Bioshock: Infinite as a whole, and the ending was (heh) the last straw.</p>
</blockquote></blockquote><blockquote><p><br />
That's cool. You're certainly not a first person here to disagree with me on that. I've never been primed for a game like I was for BI. I watched every interview with Ken Levine, read The Devil in the White City (a requirement for BI developers), watched documentaries on the World's Fair--it didn't hurt that my great grandmother was Elizabeth's age and played many of the tunes featured in the game on the piano while I was growing up. I had a strong emotional connection to the game.</p>
</blockquote><p>Totally understandable. For me most of the intrinsic value in games comes down to two things: Novelty of gameplay, and predictability of story.</p>
<p>The gameplay of BI was fine, nothing inherently wrong with it. But, for me, it just felt like playing Bioshock all over again. </p>
<p>The real kicker was that the game had far too predictable a plot. I really hate seeing where a story is going, and to do so from the word go was more than a little irritating for me. </p>
<p>But I'm glad you had fun with it! All things considered, it is definitely a solid game in a world filled to the brim with sub-par entries.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=105044</link>
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<pubDate>Wed, 10 Feb 2016 04:32:55 +0000</pubDate>
<category>Gaming</category><dc:creator>Chewbaccawakka</dc:creator>
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<title>Halo 3 (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>It isn't triumphant, but it is fitting. He's done his job, returns to the state we originally met him in and they float adrift in space <strong><em>for the rest of eternity</em></strong>.</p>
</blockquote></blockquote><blockquote><p><br />
Fixed that for ya! ;D</p>
</blockquote><p>Yeah. That is how my headcannon thinks about it. I wish they would have let him rest for 20 years and pulled him out when they had something powerful to say or write rather than the crap they woke him up for.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=105043</link>
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<pubDate>Wed, 10 Feb 2016 04:29:13 +0000</pubDate>
<category>Gaming</category><dc:creator>Robot Chickens</dc:creator>
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<title>What games totally nail the ending? (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Nothing else compares. The ending of BioShock Infinite blew me away at the time. </p>
</blockquote></blockquote><blockquote><p>I've got to really disagree with you here, friend. I was really let down by Bioshock: Infinite as a whole, and the ending was (heh) the last straw.</p>
</blockquote><p>That's cool. You're certainly not a first person here to disagree with me on that. I've never been primed for a game like I was for BI. I watched every interview with Ken Levine, read The Devil in the White City (a requirement for BI developers), watched documentaries on the World's Fair--it didn't hurt that my great grandmother was Elizabeth's age and played many of the tunes featured in the game on the piano while I was growing up. I had a strong emotional connection to the game.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=105041</link>
<guid>https://destiny.bungie.org/forum/index.php?id=105041</guid>
<pubDate>Wed, 10 Feb 2016 04:23:41 +0000</pubDate>
<category>Gaming</category><dc:creator>Kermit</dc:creator>
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<title>Alan Wake! (reply)</title>
<content:encoded><![CDATA[<p>Yeah, I loved the first game, but all the DLC afterward was just kinda, &quot;eh.&quot; American Nightmare had only one thing going for it, and that was the setting and being alone. But it quickly gave it up, I was bummed.</p>
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<pubDate>Wed, 10 Feb 2016 04:15:22 +0000</pubDate>
<category>Gaming</category><dc:creator>Chewbaccawakka</dc:creator>
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<title>Halo 3 (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I know the main plot of Halo 3 had its problems (Truth's personality change to name a big one), but I thought the cinematic portion of the ending was beautiful. Master Chief and Cortana won the costly war against the flood, and he crawls into his cryochamber for a well-deserved rest. </p>
<p>&quot;I'll miss you&quot;<br />
&quot;Wake me when you need me&quot;</p>
<p>It isn't triumphant, but it is fitting. He's done his job, returns to the state we originally met him in and they float adrift in space <strong><em>for the rest of eternity</em></strong>.</p>
</blockquote><p>Fixed that for ya! ;D</p>
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<pubDate>Wed, 10 Feb 2016 04:12:27 +0000</pubDate>
<category>Gaming</category><dc:creator>Chewbaccawakka</dc:creator>
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<title>What games totally nail the ending? (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Nothing else compares. The ending of BioShock Infinite blew me away at the time. </p>
</blockquote><p><br />
I've got to really disagree with you here, friend. I was really let down by Bioshock: Infinite as a whole, and the ending was (heh) the last straw.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=105035</link>
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<pubDate>Wed, 10 Feb 2016 04:03:45 +0000</pubDate>
<category>Gaming</category><dc:creator>Chewbaccawakka</dc:creator>
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<title>On the topic of Reach (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I always liked how in the opening cutscene Carter says something to Noble 6 like, &quot;That lone wolf stuff stays behind!&quot;</p>
<p>On first listen, it sounds like he's telling you, no, you're on a team now.</p>
<p>Then when you play the last mission, that lone wolf stays behind. Pretty cool.</p>
</blockquote><p>Heh, <a href="http://halo.bungie.org/misc/no_regrets/display/05">yep</a>.</p>
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<pubDate>Wed, 10 Feb 2016 03:55:40 +0000</pubDate>
<category>Gaming</category><dc:creator>Kermit</dc:creator>
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