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<title>DBO Forums - Throwing bombs and dunking are top tier raid moments.</title>
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<title>Throwing bombs and dunking are top tier raid moments. (reply)</title>
<content:encoded><![CDATA[<p>Rivaled only by the tombship jumping puzzle of KF and the bridge encounter during Crota.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=123389</link>
<guid>https://destiny.bungie.org/forum/index.php?id=123389</guid>
<pubDate>Fri, 21 Oct 2016 01:12:18 +0000</pubDate>
<category>Destiny</category><dc:creator>ProbablyLast</dc:creator>
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<title>I spent 90% of my Destiny time throwing bombs (reply)</title>
<content:encoded><![CDATA[<p>I absolutely LOVE this Raid.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=123381</link>
<guid>https://destiny.bungie.org/forum/index.php?id=123381</guid>
<pubDate>Thu, 20 Oct 2016 21:28:06 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
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<title>Raid theme - Move! (reply)</title>
<content:encoded><![CDATA[<p>VoG - Shoot all the things, preferably from far away!<br />
CE - Hold my Gjallerhorn and watch this!<br />
TTK - Stand here, then here, now DPS!!! Why are you DEAD!  for the love of ... sigh, just wipe.<br />
WotM - Throw bombs and run around!</p>
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<link>https://destiny.bungie.org/forum/index.php?id=123378</link>
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<pubDate>Thu, 20 Oct 2016 21:10:27 +0000</pubDate>
<category>Destiny</category><dc:creator>Durandal</dc:creator>
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<title>I ran my entire second playthrough with the Handcannon (reply)</title>
<content:encoded><![CDATA[<blockquote><p>10k damage on a non-Major headahot, and one-shot Shank kills. Done.</p>
<p>Then Sniper/MG for Vosik 1, Sleeper/Chunker (I really love that IB shotgun) for Vosik-2, Gjally/Chunk (and Dunemarchers!) for Zamboni and Aksis-1, Spindle and Raid Rockets for Aksis-2.</p>
</blockquote><p>Before I got Outbreak Prime, my Free Will III with Firefly and Luck in the Chamber was my go-to primary for the raid. Worked beautifully well!</p>
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<link>https://destiny.bungie.org/forum/index.php?id=123372</link>
<guid>https://destiny.bungie.org/forum/index.php?id=123372</guid>
<pubDate>Thu, 20 Oct 2016 19:02:59 +0000</pubDate>
<category>Destiny</category><dc:creator>CruelLEGACEY</dc:creator>
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<title>I ran my entire second playthrough with the Handcannon (reply)</title>
<content:encoded><![CDATA[<p>10k damage on a non-Major headahot, and one-shot Shank kills. Done.</p>
<p>Then Sniper/MG for Vosik 1, Sleeper/Chunker (I really love that IB shotgun) for Vosik-2, Gjally/Chunk (and Dunemarchers!) for Zamboni and Aksis-1, Spindle and Raid Rockets for Aksis-2.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=123368</link>
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<pubDate>Thu, 20 Oct 2016 14:50:41 +0000</pubDate>
<category>Destiny</category><dc:creator>someotherguy</dc:creator>
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<title>Then why did everyone make fun of my Hand Cannon? (reply)</title>
<content:encoded><![CDATA[<p>Who had the last laugh, eh? :P</p>
<p>Yeh, I've run the raid with every kind of weapon except Fusion Rifles, and I've never had a problem contributing. Shotguns have been silly fun, Auto Rifles have been good add droppers, and quite a few Exotics have a place to shine.</p>
<p>Real good stuff.<br />
I'm glad that Hard Mode isn't inherently more limiting when it comes to loadouts. I'll definitely be looking forward to more runs.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=123364</link>
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<pubDate>Thu, 20 Oct 2016 06:58:16 +0000</pubDate>
<category>Destiny</category><dc:creator>Korny</dc:creator>
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<title>Can confirm. (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=123363</link>
<guid>https://destiny.bungie.org/forum/index.php?id=123363</guid>
<pubDate>Thu, 20 Oct 2016 05:31:19 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>Definite misread (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=123362</link>
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<pubDate>Thu, 20 Oct 2016 03:54:35 +0000</pubDate>
<category>Destiny</category><dc:creator>Funkmon</dc:creator>
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<title>I think you misread? (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=123361</link>
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<pubDate>Thu, 20 Oct 2016 03:27:23 +0000</pubDate>
<category>Destiny</category><dc:creator>someotherguy</dc:creator>
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<title>Ive never been able to use such stupid guns in a raid before (reply)</title>
<content:encoded><![CDATA[<p>It's great!</p>
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<link>https://destiny.bungie.org/forum/index.php?id=123360</link>
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<pubDate>Thu, 20 Oct 2016 03:26:01 +0000</pubDate>
<category>Destiny</category><dc:creator>someotherguy</dc:creator>
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<title>Can I just gush for a minute? (reply)</title>
<content:encoded><![CDATA[<p>I agree so much with almost everything you said here. Though I feel that VoG was still quite flexible for most encounters. This raid feeling the most like VoG in structure probably helps that for me. But I do have to ask if the Golgoroth part is trolling. I've never been in a team where shotguns or rockets were ised during that fight. I suppose it might be fun, as I believe shotguns were intended for the fight, but yeah.</p>
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<pubDate>Thu, 20 Oct 2016 03:22:37 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>Can I just gush for a minute? (reply)</title>
<content:encoded><![CDATA[<p>I love this raid. LOVE love it. I think it is brilliantly well put together, particularly in some key ways that we'll appreciate more and more down the road. After a few weeks of running VoG, Crota, or especially KF, most raid groups had worked out the best loadout combos for each encounter. Sometimes there would be a certain amount of flexibility, other times it an encounter would require very specific weapons (don't even think about attempting Golgoroth with shotguns and rocket launchers, for example). </p>
<p>But with WotM, you can go into any of the encounters with almost any conceivable loadout and contribute in a meaningful way. You need to plan things out and balance everything across the entire fireteam, but there is just so much room for experimenting with different tactics and playstyles.</p>
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<pubDate>Thu, 20 Oct 2016 03:10:57 +0000</pubDate>
<category>Destiny</category><dc:creator>CruelLEGACEY</dc:creator>
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<title>Thoughts on Completing Heroic WotM (spoilers) (reply)</title>
<content:encoded><![CDATA[<p>The folks I did it with ended up completing  He Zamboni with 41 seconds to spare after I fell through geometry at the start and another guy gut tagged halfway through. You do not need to kill the tank. If you kill Mekis or whoever that drops the ramp and knock a leg down, you have more than enough time to walk the parts past the tank.</p>
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<pubDate>Thu, 20 Oct 2016 00:03:24 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>Xbox Team 2 Strategy (reply)</title>
<content:encoded><![CDATA[<blockquote><p><strong>Vosik: Phase 1</strong><br />
Not much of a change here.  We stuck with one runner and one add killer on each side and two in the middle.  Easy peasy.</p>
<p><strong>Vosik: Phase 2</strong><br />
We aimed for 6 simultaneous throws and didn't have too much trouble with that.  Captains weren't too much of an issue either.  Adds ate our lunch, though.  In the end, our strategy was &quot;smash head into wall repeatedly for 3 hours, then give up.&quot;</p>
<p>-Disciple</p>
</blockquote><p>We had a single callout for each side. The further-back Charge holder would keep an eye on his partner and call out when both had the Charge.<br />
We did learn that you can hold on to some charges for extra damage on the boss once enough took his shield down, though that ultimately proved risky, and almost wiped us:</p>
<p><iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/haLjy6QGx-Q?autoplay=0&start="></iframe></p>
<p>But yeh, you don't need <em>every</em> bomb thrown, so play it safe if you need to and definitely kill those Captains first).</p>
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<link>https://destiny.bungie.org/forum/index.php?id=123337</link>
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<pubDate>Wed, 19 Oct 2016 22:15:50 +0000</pubDate>
<category>Destiny</category><dc:creator>Korny</dc:creator>
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<title>Captains (reply)</title>
<content:encoded><![CDATA[<p>You really ought not need supers to kill the captains. Just have at least one person on each side running rockets or swords. Middle either bombard him with rockets/sleeper or wait for someone else to cannon him.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=123336</link>
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<pubDate>Wed, 19 Oct 2016 22:03:20 +0000</pubDate>
<category>Destiny</category><dc:creator>someotherguy</dc:creator>
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<title>Alternate Vosik Strategy (reply)</title>
<content:encoded><![CDATA[<p>We only had three throwers, throwing two bombs each. It required an extra add phase but an extra add phase with three people focused just on killing was infinitely preferable to one fewer with people getting annihilated by adds.</p>
<p>I predict the Challenge mode will require everyone to throw the same number of bombs though.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=123335</link>
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<pubDate>Wed, 19 Oct 2016 21:56:27 +0000</pubDate>
<category>Destiny</category><dc:creator>someotherguy</dc:creator>
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<title>Thoughts on Completing Heroic WotM (spoilers) (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I'm curious how others dealt with the Heroic mode changes to Wrath of the Machine last night; I'm sure there's better strategies out there already.</p>
<p><strong>Vosik Part One:</strong></p>
</blockquote><p>We basically changed nothing.<br />
 </p>
<blockquote><p><strong>Vosik Part Two:</strong></p>
</blockquote><p>We did something similar. On the sides, one person would be ahead and the other back. The front person would grab their bomb first, the back person would take out a few ads, then grab their bomb. The back person would then call that the side is ready, and all of us threw at the same time. Voidwall grenades worked okay, but smoke was best for keeping the ads off.</p>
<blockquote><p><strong>Siege Engine Part Two:</strong></p>
</blockquote><p>We just went a bit slower as well. Still got the record book achievement though.</p>
<blockquote><p><strong>Aksis Part One:</strong></p>
</blockquote><p>Yeah, definitely take out the turret a second time before going for the captain. After that, the thrower can take care of it pretty easily when it appears.</p>
<blockquote><p><br />
<strong>Aksis Part Two:</strong></p>
</blockquote><p>No nighthawks. Smoke works well to stun the captain, then sword to clean up. As for the middle, you can watch Munky's video. The supercharge mechanic was likewise unneeded, but simply a bonus.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=123329</link>
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<pubDate>Wed, 19 Oct 2016 21:42:22 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>Came to post this... was not disappointed (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=123311</link>
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<pubDate>Wed, 19 Oct 2016 20:23:51 +0000</pubDate>
<category>Destiny</category><dc:creator>unoudid</dc:creator>
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<title>Biggest difference for team 2. (reply)</title>
<content:encoded><![CDATA[<p>Failing miserably took precedence over anything else.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=123310</link>
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<pubDate>Wed, 19 Oct 2016 20:20:01 +0000</pubDate>
<category>Destiny</category><dc:creator>ProbablyLast</dc:creator>
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<title>Xbox Team 2 Strategy (reply)</title>
<content:encoded><![CDATA[<p><strong>Vosik: Phase 1</strong><br />
Not much of a change here.  We stuck with one runner and one add killer on each side and two in the middle.  Easy peasy.</p>
<p><strong>Vosik: Phase 2</strong><br />
We aimed for 6 simultaneous throws and didn't have too much trouble with that.  Captains weren't too much of an issue either.  Adds ate our lunch, though.  In the end, our strategy was &quot;smash head into wall repeatedly for 3 hours, then give up.&quot;</p>
<p>-Disciple</p>
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<link>https://destiny.bungie.org/forum/index.php?id=123309</link>
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<pubDate>Wed, 19 Oct 2016 20:17:05 +0000</pubDate>
<category>Destiny</category><dc:creator>DiscipleN2k</dc:creator>
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