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<title>DBO Forums - On Strikes</title>
<link>https://destiny.bungie.org/forum/</link>
<description>Bungie.Org talks Destiny</description>
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<title>On Strikes (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Everybody plays strikes with loot as the primary motivator. If you take away random loot, nobody would play strikes over and over.</p>
</blockquote></blockquote><blockquote><p><br />
Weirdly, I run Dungeons all the time in FFXIV. I usually hit 1-3 roulettes (matchmade Dungeons/Strikes) a day, even though I don't really have a great deal to gain from it on my maxed out character.</p>
<p>There's a few dungeons I don't enjoy as much as others, but very rarely do I find myself regretting my choice. I can't for the life of me figure out why I ejoy them while absolutely <em>hating</em> the Strike playlists in Destiny.</p>
<p>I wonder if maybe Destiny's strikes just aren't very good?</p>
</blockquote><p>Some aren't. There are a few strikes I really enjoy, and playing through them is about as close as the game feels to reaching Halo quality design, but there are some stinkers to be sure.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=124479</link>
<guid>https://destiny.bungie.org/forum/index.php?id=124479</guid>
<pubDate>Thu, 10 Nov 2016 00:39:34 +0000</pubDate>
<category>Destiny</category><dc:creator>CyberKN</dc:creator>
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<title>Yes, please! (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=124478</link>
<guid>https://destiny.bungie.org/forum/index.php?id=124478</guid>
<pubDate>Thu, 10 Nov 2016 00:35:02 +0000</pubDate>
<category>Destiny</category><dc:creator>Blackt1g3r</dc:creator>
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<title>fireteam joining queue (reply)</title>
<content:encoded><![CDATA[<p>For the love of god. It was added in Halo 3. I would consider it a required feature for launch.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=124477</link>
<guid>https://destiny.bungie.org/forum/index.php?id=124477</guid>
<pubDate>Thu, 10 Nov 2016 00:29:10 +0000</pubDate>
<category>Destiny</category><dc:creator>Vortech</dc:creator>
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<title>On Strikes (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Everybody plays strikes with loot as the primary motivator. If you take away random loot, nobody would play strikes over and over.</p>
</blockquote><p>Weirdly, I run Dungeons all the time in FFXIV. I usually hit 1-3 roulettes (matchmade Dungeons/Strikes) a day, even though I don't really have a great deal to gain from it on my maxed out character.</p>
<p>There's a few dungeons I don't enjoy as much as others, but very rarely do I find myself regretting my choice. I can't for the life of me figure out why I ejoy them while absolutely <em>hating</em> the Strike playlists in Destiny.</p>
<p>I wonder if maybe Destiny's strikes just aren't very good?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=124476</link>
<guid>https://destiny.bungie.org/forum/index.php?id=124476</guid>
<pubDate>Thu, 10 Nov 2016 00:27:25 +0000</pubDate>
<category>Destiny</category><dc:creator>someotherguy</dc:creator>
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<title>Not sure if serious. (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=124449</link>
<guid>https://destiny.bungie.org/forum/index.php?id=124449</guid>
<pubDate>Wed, 09 Nov 2016 07:47:29 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>Forever 29 (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Halo: Combat Evolved had zero loot drops, which is precisely why i only played it once.</p>
</blockquote><p>I'm sorry you feel that way, but I don't begrudge you for it. People shouldn't be pushed to play something more than once if they didn't like it the first time.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=124448</link>
<guid>https://destiny.bungie.org/forum/index.php?id=124448</guid>
<pubDate>Wed, 09 Nov 2016 07:12:29 +0000</pubDate>
<category>Destiny</category><dc:creator>CyberKN</dc:creator>
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<title>Forever 29 (reply)</title>
<content:encoded><![CDATA[<p>Halo: Combat Evolved had zero loot drops, which is precisely why i only played it once.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=124447</link>
<guid>https://destiny.bungie.org/forum/index.php?id=124447</guid>
<pubDate>Wed, 09 Nov 2016 07:06:11 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>Forever 29 (reply)</title>
<content:encoded><![CDATA[<p>I would bet that there is an outlier that disproves your point, but I haven't seen a single example of it in my entire time playing.  I hate matchmade strikes, and I want a way to play them alone.  I hate being dragged through the encounters (or, whenever it's possible, skipping them entirely).  Sadly, Bungie apparently doesn't want me to be able to play the game the way I want, so I can just go fuck myself.  </p>
<p>Eh, sorry.  Man, I don't mean to always be so negative, but for a game that I enjoy so much, it really bums me out.  Every time I try to jump back in, the grind is just staring me on the face and I remember why I quit in the first place.  ):</p>
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<link>https://destiny.bungie.org/forum/index.php?id=124445</link>
<guid>https://destiny.bungie.org/forum/index.php?id=124445</guid>
<pubDate>Wed, 09 Nov 2016 06:17:13 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
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<title>Forever 29 (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Hop in to any strike playlist. Do the people you get matched with take their time, explore, or otherwise try to play the strike in such a way as to not just be a race to the end to kill the boss? Nope! Everybody plays strikes with loot as the primary motivator.</p>
</blockquote></blockquote><blockquote><p><br />
Nope!</p>
</blockquote><p>Everybody plays<strong> matchmade</strong> strikes with loot as the primary motivator.</p>
<p>Fixed.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=124444</link>
<guid>https://destiny.bungie.org/forum/index.php?id=124444</guid>
<pubDate>Wed, 09 Nov 2016 06:10:07 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>Forever 29 (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Hop in to any strike playlist. Do the people you get matched with take their time, explore, or otherwise try to play the strike in such a way as to not just be a race to the end to kill the boss? Nope! Everybody plays strikes with loot as the primary motivator.</p>
</blockquote><p>Nope!</p>
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<link>https://destiny.bungie.org/forum/index.php?id=124443</link>
<guid>https://destiny.bungie.org/forum/index.php?id=124443</guid>
<pubDate>Wed, 09 Nov 2016 05:58:50 +0000</pubDate>
<category>Destiny</category><dc:creator>Claude Errera</dc:creator>
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<title>Forever 29 (reply)</title>
<content:encoded><![CDATA[<p>Hop in to any strike playlist. Do the people you get matched with take their time, explore, or otherwise try to play the strike in such a way as to not just be a race to the end to kill the boss? Nope! Everybody plays strikes with loot as the primary motivator. If you take away random loot, nobody would play strikes over and over.</p>
<p>So we have two problems that compound each other.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=124442</link>
<guid>https://destiny.bungie.org/forum/index.php?id=124442</guid>
<pubDate>Wed, 09 Nov 2016 05:37:12 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>Forever 29 (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Sadly Luke Smith is very much against it.</p>
</blockquote><p>For a while now, I've been thinking about light levels, and some rambling thoughts will follow.</p>
<p>I was really confused by all those videos before TTK where he kept being quoted as saying something like, &quot;The forever 29 meme broke my heart&quot; and then TTK did the exact same thing in regards to achieving max light level--it was still based on RNG, and the closer you got to 335 (or whatever the highest at the time was) the less likely it was that a new drop would get you all the way there.</p>
<p>I don't like how rewards are based on your currently equipped equipment. The current system encourages players to equip only the highest gear, not the optimal or most fun gear.</p>
<p>I wish there was some number that represented your highest possible gear, and drops were relevant to that. Or maybe each piece of equipment would drop at or higher than the highest piece of that equipment you have. For a long time, my arms were about 5 LL below everything else, and there was nothing I could actively do about it.</p>
<p>People on here have sometimes responded by saying, &quot;but LL doesn't matter.&quot; But if that is true, why even have LL? If it doesn't matter, it just makes things more confusing. LL also matters a lot in the sense of a reward mechanism: our little lizard brains want the bigger numbers. </p>
<p>Other games have drops based on time played (I think Team Fortress 2 was revamped to guarantee drops-per-time-played) or have some system where you earn a currency to purchase what you actually want.</p>
<p>I wish Destiny would move away from strict RNG just a bit to a system that players had more control over.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=124440</link>
<guid>https://destiny.bungie.org/forum/index.php?id=124440</guid>
<pubDate>Wed, 09 Nov 2016 04:44:51 +0000</pubDate>
<category>Destiny</category><dc:creator>marmot 1333</dc:creator>
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<title>How do you classify Ornaments? (reply)</title>
<content:encoded><![CDATA[<p>I guess I wouldn't consider them currencies since they are collectible (ie, once you have one you never need it again unless you have two copies of the weapon). They are definitely riding that line though.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=124433</link>
<guid>https://destiny.bungie.org/forum/index.php?id=124433</guid>
<pubDate>Wed, 09 Nov 2016 03:39:47 +0000</pubDate>
<category>Destiny</category><dc:creator>Blackt1g3r</dc:creator>
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<title>Oh, I get it now (reply)</title>
<content:encoded><![CDATA[<blockquote><p>In fact, I'd argue that just not having gun upgrades and having each already come fully loaded is the way to go. </p>
</blockquote><p>I'm not so sure about the other stuff (more varied subclasses would be nice, but Destiny just isn't a hero-centric game, it's a gear-centric one) but I 1000% agree with this. </p>
<p>I don't appreciate doing stuff I don't find fun (bounties, patrol missions, eating motes of light) just to find out if a weapon is worth keeping or not. Even more so when it's not and I've wasted all that time.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=124397</link>
<guid>https://destiny.bungie.org/forum/index.php?id=124397</guid>
<pubDate>Tue, 08 Nov 2016 21:53:57 +0000</pubDate>
<category>Destiny</category><dc:creator>someotherguy</dc:creator>
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<title>Oh, I get it now (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Because then it would be more like Deus Ex.</p>
<p>Destiny is very clearly not that kind of game. In fact I'd have gotten far less life out of Destiny if I was locked into my purchase options, and I expect the meta would become even more stale even faster as only specific items would be purchased so as to not waste currency. You think everyone uses the same guns now? See how bad it gets when you can only buy 8 per expansion.</p>
<p>#kornywasright. Rethink.</p>
</blockquote><p>You get the wrong idea. Deus Ex is how to do currency / exp / upgrading right.</p>
<p>But that's not right for Destiny. In fact, I'd argue that just not having gun upgrades and having each already come fully loaded is the way to go. As for things becoming stale, perhaps each of the subclasses could vary significantly, such as heroes in LoL or Overwatch. The game variety would come from  a much more rich set of skills and techniques to master. </p>
<p>There could be more true &quot;support&quot; type subclasses (and more of them). They'd make PvP and Group PvE much more interesting, and when playing PvE alone you can fallback on a more typical subclass.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=124388</link>
<guid>https://destiny.bungie.org/forum/index.php?id=124388</guid>
<pubDate>Tue, 08 Nov 2016 20:53:22 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>Simple Solution: Just have a currency page (reply)</title>
<content:encoded><![CDATA[<blockquote><p>That's not actually a huge number of currencies for an MMO. The real issue for me is that they're inconvenient - you have to manually transfer the majority between characters and they clog up your inventory.</p>
<p>Stop making me micromanage &quot;materials&quot; that are functionally currencies. Have them all shared between characters like Legendary Marks and Glimmer, and put them on a nice tidy currency tab</p>
<p>Also sort out Chrona. There don't need to be 7 different currencies for one task. Don't be silly Bungie.</p>
</blockquote><p>This would help a lot. Everything that is required to upgrade any piece of gear should be in one place that is account wide. Because frankly, you don't care about where it is you just care about if you have it or not. I would even go so far as to say consumables should be the same way. I don't want to have to transfer a consumable from one character to the other.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=124383</link>
<guid>https://destiny.bungie.org/forum/index.php?id=124383</guid>
<pubDate>Tue, 08 Nov 2016 20:15:48 +0000</pubDate>
<category>Destiny</category><dc:creator>MacAddictXIV</dc:creator>
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<title>How do you classify Ornaments? (reply)</title>
<content:encoded><![CDATA[<p>If you add those to the mix since they technically are a weapon/armor upgrade then the list gets even longer</p>
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<link>https://destiny.bungie.org/forum/index.php?id=124382</link>
<guid>https://destiny.bungie.org/forum/index.php?id=124382</guid>
<pubDate>Tue, 08 Nov 2016 19:59:38 +0000</pubDate>
<category>Destiny</category><dc:creator>unoudid</dc:creator>
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<title>Although to clarify (reply)</title>
<content:encoded><![CDATA[<p>Being a free-to-play game, Warframe's microtransactions aren't a problem for me. The whole business model is kind of a combination of &quot;buying power&quot; and gun envy, with a side order of curiosity (&quot;What is that thing? Is it a gun? It looks like a fighter jet. And it shoots tentacles? Okay&quot;), and in the case of games that are <em>literally</em> free if you want them to be, Im okay with that, especially considering you can get almost everything just by playing if you so choose.</p>
<p>What I should have said was that it was a problem for me <em>personally</em> as it has the potential to undermine the process of &quot;earning&quot; the gear yourself, which Im all about. For example while I was farming parts for my cool Bow weapon, my two friends just went ahead and bought it. I'd already purchased some currency to support the devs, but I'm just stubborn.</p>
<p>So for me it was a &quot;big&quot; problem. But Im weird.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=124381</link>
<guid>https://destiny.bungie.org/forum/index.php?id=124381</guid>
<pubDate>Tue, 08 Nov 2016 18:49:06 +0000</pubDate>
<category>Destiny</category><dc:creator>someotherguy</dc:creator>
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<title>Plus 6 *more* Chroma colours (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=124377</link>
<guid>https://destiny.bungie.org/forum/index.php?id=124377</guid>
<pubDate>Tue, 08 Nov 2016 16:46:37 +0000</pubDate>
<category>Destiny</category><dc:creator>someotherguy</dc:creator>
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<title>Sadly Extremely Unlikely (reply)</title>
<content:encoded><![CDATA[<p>Sounds a lot like a raid reward currency, which is the definitely the way to go. Have RNG still be there, but after 5 raids you can at least pick up a single elusive piece that wont drop for you.</p>
<p>Sadly Luke Smith is very much against it. Because why would you want to implement a good idea already used by better examples of the MMO platform, I guess *shrug*</p>
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<link>https://destiny.bungie.org/forum/index.php?id=124376</link>
<guid>https://destiny.bungie.org/forum/index.php?id=124376</guid>
<pubDate>Tue, 08 Nov 2016 16:45:40 +0000</pubDate>
<category>Destiny</category><dc:creator>someotherguy</dc:creator>
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