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<title>DBO Forums - The Strategy My Team Used *SPOILERS*</title>
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<title>The Strategy My Team Used *SPOILERS* (reply)</title>
<content:encoded><![CDATA[<p>Spoilers below.</p>
<p>I tried this strategy tonight, and really liked it - thanks again. We were having some problems keeping our baller alive in the center of the room; we shifted his position to the top of the gather area instead. He was still easy for people to throw to, and a relatively quick jump to the engulfment. We also added callouts for &quot;yellow [bar] dead&quot; after the weapon is charged; the baller didn't call out &quot;launch plates&quot; (and head to the charge) until after both of them were down.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=151268</link>
<guid>https://destiny.bungie.org/forum/index.php?id=151268</guid>
<pubDate>Tue, 22 May 2018 06:58:15 +0000</pubDate>
<category>Fireteam Builder Events</category><dc:creator>Chappy</dc:creator>
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<title>Our Strat *SP* (reply)</title>
<content:encoded><![CDATA[<p>We were able to work out a strategy that uses a lot fewer call-outs (which is my preference) by focusing on geographical consistency.  </p>
<p>When I say we/our that is Kermit, Bluerunner, Disciple, Chris, and Squid.</p>
<p><span class="spoilertext">We start with one person on each upper (launch?) plate putting the highest level folks on the outsides (some of us — mostly me — were pretty under leveled so some of our Strat was designed just to accommodate that.). that leaves 2 floaters in the center who can take cover behind the center ledge that is on the stairs.  (I hid here as I am soft and easily squished.). We tried to spread out the folks with tethers to have someone left, right, and center.  </span></p>
<p><span class="spoilertext">The two center are the preferred space-farers, and if neither of them get the superior buff, then they will swap with a plate-person for one cycle.  Otherwise, one of the two center pops up out of the toaster and makes the call based on the outer shape of the symbol (circle, triangle, or square).  </span></p>
<p><span class="spoilertext">Wait for the ball to get tossed into play.  Then, center drops down to center plate, the left two launch plates go to the left plate, and the right two launch plates go to the right door.  Whoever caught the ball throws it to the proper plate for that pair to deal with.  Everyone is on the same plates every time.</span></p>
<p><span class="spoilertext">Once the device is armed that gets announced, everyone falls back to the user areas to take out the majors, clear adds, get ammo, etc.  We call that out.  (this is where we tended to use the shadows hot supers) Once that's done, the ball gets passed (up until then we basically ignore the ball.  Throw it out of bounds or something.  It will get tossed back in by the ref when it is needed) to the same person who called out the symbol of that cycle, they pick up the greed buff, and take a return trip to space, and throws the beach ball of death at the ship that was marked for death.  </span></p>
<p><span class="spoilertext">Take a second to look at the pretty explosion, Clear adds, and then do the next cycle anew. (this is when we tended to use roaming supers) </span></p>
<p><span class="spoilertext">Things I like about this: 1. a minimum of call-outs necessary.  2. People have consistent roles, so they do not need to worry about remembering what they are doing, or covering each other/moving to different locations.  they can specialize in that enemy set with that geometry. 3. The shapes are distinct and easy.  The words do not sound like each other.  (I suspect over time we will just say right left center, but don't have that memorized yet) </span></p>
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<link>https://destiny.bungie.org/forum/index.php?id=151180</link>
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<pubDate>Sun, 20 May 2018 14:33:45 +0000</pubDate>
<category>Fireteam Builder Events</category><dc:creator>Vortech</dc:creator>
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<title>It is clearly “Alderaan” (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=151152</link>
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<pubDate>Sat, 19 May 2018 00:03:16 +0000</pubDate>
<category>Fireteam Builder Events</category><dc:creator>Ragashingo</dc:creator>
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<title>Yup (reply)</title>
<content:encoded><![CDATA[<p>Yes, especially once we drag ourselves over the brick wall that is the gear level check. :-P</p>
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<link>https://destiny.bungie.org/forum/index.php?id=151148</link>
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<pubDate>Fri, 18 May 2018 22:44:16 +0000</pubDate>
<category>Fireteam Builder Events</category><dc:creator>Beorn</dc:creator>
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<title>How far did you get? *SP* (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Clearly, they are &quot;Shield&quot; &quot;Ring&quot; &quot;Sword&quot;. <em>Clearly.</em></p>
</blockquote></blockquote><blockquote><p><br />
Your &quot;Shield&quot; is our &quot;Sword&quot; - it has a handle! And don't underestimate the amusement of yelling &quot;lollipop!&quot; in the middle of a chaotic raid encounter.</p>
</blockquote><p><br />
Heh.  I called it lollipop right at the get go, and lobbied to keep it as lollipop, but the group settled on &quot;ring&quot; instead.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=151135</link>
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<pubDate>Fri, 18 May 2018 18:23:28 +0000</pubDate>
<category>Fireteam Builder Events</category><dc:creator>Speedracer513</dc:creator>
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<title>*Spoilery Image Here* (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>I think Kermit's terms will win out overall, though. I never spotted last night; I assume the Square/Circle/Triangle borders are in fact visible in space?</p>
</blockquote></blockquote><blockquote><p><br />
Yes.</p>
</blockquote><p><span class="spoilertext"><img src="https://i.imgur.com/rzfhUB3.png" alt="[image]" /></span></p>
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<link>https://destiny.bungie.org/forum/index.php?id=151131</link>
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<pubDate>Fri, 18 May 2018 17:18:53 +0000</pubDate>
<category>Fireteam Builder Events</category><dc:creator>DiscipleN2k</dc:creator>
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<title>How far did you get? *SP* (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I think Kermit's terms will win out overall, though. I never spotted last night; I assume the Square/Circle/Triangle borders are in fact visible in space?</p>
</blockquote><p>Yes.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=151130</link>
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<pubDate>Fri, 18 May 2018 17:15:16 +0000</pubDate>
<category>Fireteam Builder Events</category><dc:creator>bluerunner</dc:creator>
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<title>How far did you get? *SP* (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Clearly, they are &quot;Shield&quot; &quot;Ring&quot; &quot;Sword&quot;. <em>Clearly.</em></p>
</blockquote></blockquote><blockquote><p><br />
Your &quot;Shield&quot; is our &quot;Sword&quot; - it has a handle!</p>
</blockquote><p>Technically most shields have handles ;)</p>
<p>We do all admit that our terms are probably temporary, but they'll probably stick for our group at least until we beat it.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=151129</link>
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<pubDate>Fri, 18 May 2018 17:13:52 +0000</pubDate>
<category>Fireteam Builder Events</category><dc:creator>Xenos</dc:creator>
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<title>How far did you get? *SP* (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Clearly, they are &quot;Shield&quot; &quot;Ring&quot; &quot;Sword&quot;. <em>Clearly.</em></p>
</blockquote><p>Your &quot;Shield&quot; is our &quot;Sword&quot; - it has a handle! And don't underestimate the amusement of yelling &quot;lollipop!&quot; in the middle of a chaotic raid encounter.</p>
<p>I think Kermit's terms will win out overall, though. I never spotted last night; I assume the Square/Circle/Triangle borders are in fact visible in space?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=151128</link>
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<pubDate>Fri, 18 May 2018 17:03:36 +0000</pubDate>
<category>Fireteam Builder Events</category><dc:creator>Chappy</dc:creator>
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<title>The Strategy My Team Used *SPOILERS* (reply)</title>
<content:encoded><![CDATA[<blockquote><p>This is really different from what I did last night, and that's awesome. I like this strategy and will try it out (<span class="spoilertext">especially considering what comes next</span>), thank you for posting this!</p>
</blockquote><p><span class="spoilertext">Yeah we didn't even know it would apply so well to the next part. We still haven't gotten *through* the next part, but it seems like it's going to work pretty well with only a little adjustment.</span></p>
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<pubDate>Fri, 18 May 2018 16:39:59 +0000</pubDate>
<category>Fireteam Builder Events</category><dc:creator>Xenos</dc:creator>
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<title>still love the simplicity of our terminology :) (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=151125</link>
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<pubDate>Fri, 18 May 2018 16:31:31 +0000</pubDate>
<category>Fireteam Builder Events</category><dc:creator>Kermit</dc:creator>
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<title>The Strategy My Team Used *SPOILERS* (reply)</title>
<content:encoded><![CDATA[<p>This is really different from what I did last night, and that's awesome. I like this strategy and will try it out (<span class="spoilertext">especially considering what comes next</span>), thank you for posting this!</p>
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<link>https://destiny.bungie.org/forum/index.php?id=151124</link>
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<pubDate>Fri, 18 May 2018 16:30:40 +0000</pubDate>
<category>Fireteam Builder Events</category><dc:creator>Chappy</dc:creator>
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<title>The Strategy My Team Used *SPOILERS* (reply)</title>
<content:encoded><![CDATA[<p>The &quot;Baller&quot; Method<br />
1. Everyone steps on Plates, room assigns Retainers<br />
2. Retainers call out designated roles they will take (but do NOT call out IF they are a retainer): <strong>Spaceman</strong>, <strong>Baller</strong>, or <strong>Plate</strong><br />
2. Non-retainers call out the Plates they will take (reserving Plate 2 for one Retainer)<br />
3. Everyone moves to their positions (<strong>Spaceman</strong> to space behind Beam, <strong>Baller</strong> to level below Beam, <strong>Plate</strong> to Plate 2).<br />
4. <strong>Spaceman</strong> Retainer goes into space and calls out Symbol<br />
5. Room dispenses a Ball randomly to one Plate (after first round it’s already out). Ball is caught and thrown to <strong>Baller</strong> who calls out charging, charges it in white cloud<br />
6. Non-Retainers move to their designated Symbols and clear adds, the two free Retainers move between Symbols and clear adds.<br />
7. <strong>Baller</strong> throws Ball at the target for the active Symbol<br />
8. Everyone moves back to original positions<br />
9. Room dispenses a new ball; Ball is thrown to <strong>Baller</strong> who charges it in the white cloud and jumps in beam. Baller throws ball at ship and destroys the ship<br />
10. Everyone moves to gather spot and kills adds; Retainer positions are assigned by room; repeat from 2</p>
<p>Crappy image I made from memory while at work yesterday: <br />
<img src="https://i.imgur.com/ukJWy96.png" alt="[image]" /></p>
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<link>https://destiny.bungie.org/forum/index.php?id=151120</link>
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<pubDate>Fri, 18 May 2018 16:16:51 +0000</pubDate>
<category>Fireteam Builder Events</category><dc:creator>Xenos</dc:creator>
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<title>How far did you get? *SP* (reply)</title>
<content:encoded><![CDATA[<p>All spoilers below:</p>
<blockquote><p>Circle, square, triangle based on the approximate shapes of the borders of each symbol.</p>
</blockquote><p>Heh, I had that thought, but we ended up going with &quot;sword&quot;, &quot;lollipop&quot; and &quot;ship&quot; based on the symbols themselves. What we were struggling with was the timing and the communication required for the overall sequence coordination. </p>
<p><span class="spoilertext">We have a call out for the cycle start &quot;Clock started&quot; (easy enough)</span></p>
<p><span class="spoilertext">We assigned 4 people to the outer plates (&quot;launch plates&quot;), and two people for the symbol spotting</span></p>
<p><span class="spoilertext">We created a priority order for the superior buff, so the primary symbol spotter would say either &quot;got it&quot; or &quot;don't have it&quot;. If he has it (50/50 chance), he'd head up and call the symbol. If he doesn't have it, the secondary spotter would call &quot;got it&quot; or &quot;don't have it&quot;. And if both didn't have it we'd swap in a 3rd or fourth (only happened once). </span></p>
<p><span class="spoilertext">After the symbol call out &quot;sword&quot; (left), &quot;lollipop&quot; (center) or &quot;ship&quot; (right), the 4 guys on plates can move to clear adds and stay alive, but they need to remain near the plates to grab the ball wherever it appears.</span></p>
<p><span class="spoilertext">Then of course a call out for &quot;ball charged&quot;. There's still some confusion at this point, because the person with the ball isn't clearing adds or standing on a plate - we probably needed a call out to indicate where the spotter should go to help.</span></p>
<p><span class="spoilertext">Then a call out for &quot;get on plates&quot; - this was hectic due to the tougher adds in the later cycles. I think more time on add clearing is necessary to do this safely</span></p>
<p><span class="spoilertext">We were calling out when the yellow bars that spawn after the weapon is charged are down &quot;Left/right yellow down&quot; as an indication to get back to the launch plates</span></p>
<p><span class="spoilertext">Another call out for &quot;launch plates&quot;, and this was also hectic/confusing (mostly due to adds). We had a definite struggle at this point to manage who has the ball, if they do/don't have the superior buff, passing it to someone who does if necessary, and getting someone on each launch plate simultaneously without getting someone who's been stationary on a plate too long killed by adds. This might be easier if we gave it more time, but we were usually seeing red flames at that point.</span></p>
<p><span class="spoilertext">We beat it, but the communication and coordination needed work. And then there the next encounter &lt;evil laugh&gt;.</span></p>
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<link>https://destiny.bungie.org/forum/index.php?id=151118</link>
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<pubDate>Fri, 18 May 2018 16:09:24 +0000</pubDate>
<category>Fireteam Builder Events</category><dc:creator>Chappy</dc:creator>
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<title>How far did you get? *SP* (reply)</title>
<content:encoded><![CDATA[<p>Clearly, they are &quot;Shield&quot; &quot;Ring&quot; &quot;Sword&quot;. <em>Clearly.</em></p>
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<link>https://destiny.bungie.org/forum/index.php?id=151116</link>
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<pubDate>Fri, 18 May 2018 16:03:04 +0000</pubDate>
<category>Fireteam Builder Events</category><dc:creator>Ragashingo</dc:creator>
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<title>How far did you get? *SP* (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>We were seconds from (very probably) completing the 2nd encounter at least twice.</p>
</blockquote></blockquote><blockquote><p><br />
Congrats! Working out the 2nd encounter mechanics blind is tough. Next time we're in party, I'd like to compare notes on your call outs for that encounter. I'd like to hear how other fire teams are managing the moving parts.</p>
<p>-Chappy</p>
</blockquote><p>Circle, square, triangle based on the approximate shapes of the borders of each symbol.</p>
<p>I honestly think the only reason we didn't beat it was (my) fatigue.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=151112</link>
<guid>https://destiny.bungie.org/forum/index.php?id=151112</guid>
<pubDate>Fri, 18 May 2018 15:33:18 +0000</pubDate>
<category>Fireteam Builder Events</category><dc:creator>Kermit</dc:creator>
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<title>How far did you get? (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I'd like to hear how other fire teams are managing the moving parts.</p>
</blockquote><p>Lots of shouting and swearing.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=151107</link>
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<pubDate>Fri, 18 May 2018 15:01:05 +0000</pubDate>
<category>Fireteam Builder Events</category><dc:creator>bluerunner</dc:creator>
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<title>How far did you get? (reply)</title>
<content:encoded><![CDATA[<blockquote><p>We were seconds from (very probably) completing the 2nd encounter at least twice.</p>
</blockquote><p>Congrats! Working out the 2nd encounter mechanics blind is tough. Next time we're in party, I'd like to compare notes on your call outs for that encounter. I'd like to hear how other fire teams are managing the moving parts.</p>
<p>-Chappy</p>
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<pubDate>Fri, 18 May 2018 14:38:31 +0000</pubDate>
<category>Fireteam Builder Events</category><dc:creator>Chappy</dc:creator>
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<title>How far did you get? (reply)</title>
<content:encoded><![CDATA[<p>We were seconds from (very probably) completing the 2nd encounter at least twice.</p>
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<pubDate>Fri, 18 May 2018 13:28:16 +0000</pubDate>
<category>Fireteam Builder Events</category><dc:creator>squidnh3</dc:creator>
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<title>How far did you get? (reply)</title>
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<pubDate>Fri, 18 May 2018 13:20:53 +0000</pubDate>
<category>Fireteam Builder Events</category><dc:creator>breitzen</dc:creator>
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