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<title>DBO Forums - Nobody mentioned lost sectors - thought I&#039;d throw in 2c</title>
<link>https://destiny.bungie.org/forum/</link>
<description>Bungie.Org talks Destiny</description>
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<title>Nobody mentioned lost sectors - thought I&#039;d throw in 2c (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Just before signing off last night, I decided to try and complete the Deathbringer quest (I wasn't sure if it was solo-able, but I figured I'd give it a shot, at least I'd have an idea of what needed doing if I needed to go back in with a fireteam). It was SUPER-satisfying to nail that one; it's almost the perfect combination of &quot;damn, this is too hard&quot; and &quot;wait, lemme give that one more try, I think if I did X I might be able to get past Y&quot;. (Also, the gun is... crazy.)</p>
</blockquote><p>I just did that quest at 908 power.  Man, that was fun.  I really loved that final fight.  The Deathsong mechanic is really neat.  Needed to be a bit of a shorter time limit, though, I think.  Still, I hope it's a mechanic we see again!</p>
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<link>https://destiny.bungie.org/forum/index.php?id=165560</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165560</guid>
<pubDate>Sat, 05 Oct 2019 03:11:57 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
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<title>Thoughts on Shadowkeep so far. (reply)</title>
<content:encoded><![CDATA[<p>I’m with you there.  Forsaken did that well with the Dreaming City, but I’m not sure whether it’s fair to try and use that as the standard.  I sure wish it was!   </p>
<p>Imagine if <span class="spoilertext">the Pyramid ship ended up being a mini-Dreadnaught style patrol zone after the campaign. I half expected that.  Even if it didn’t turn into a patrol zone, I expected to spend more time in there, for it to amount to more.</span></p>
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<link>https://destiny.bungie.org/forum/index.php?id=165554</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165554</guid>
<pubDate>Fri, 04 Oct 2019 20:54:14 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
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<title>Thoughts on Shadowkeep so far. (reply)</title>
<content:encoded><![CDATA[<p>There is a follow on weekly quest line that is a follow on to the main quest. It isn’t as spiraling, but I don’t think that as a mark against it.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=165553</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165553</guid>
<pubDate>Fri, 04 Oct 2019 20:49:16 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>Thoughts on Shadowkeep so far. (and questions) (reply)</title>
<content:encoded><![CDATA[<p>You get much more from chests and activity completions now, too. </p>
<p>And, honestly, I really like seeing the glowy glimmer bricks all over the place.   Some blueberries and I spent a few minutes killing all the enemies near the Hellmouth during one of those enemies move against each other events last night, and there was glimmer everywhere when we were done.  It just looked cool.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=165550</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165550</guid>
<pubDate>Fri, 04 Oct 2019 19:21:53 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
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<title>Thoughts on Shadowkeep so far. (and questions) (reply)</title>
<content:encoded><![CDATA[<p>Per the patch notes you get less on a kill but all enemies have a chance of dropping chunks on kill. Overall it seems to be slightly faster glimmer gains so long as you are picking up the chunks.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=165549</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165549</guid>
<pubDate>Fri, 04 Oct 2019 18:41:14 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>Got it, so the main benefits will come from perks (reply)</title>
<content:encoded><![CDATA[<p>Sounds like intimate knowledge of the exact nature of each action combined with various mods will really make for a complex metagame, assuming Bungie creates a healthy range of mods.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=165547</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165547</guid>
<pubDate>Fri, 04 Oct 2019 18:21:44 +0000</pubDate>
<category>Destiny</category><dc:creator>EffortlessFury</dc:creator>
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<title>Solar Hammer Finisher XD (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=165546</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165546</guid>
<pubDate>Fri, 04 Oct 2019 18:20:12 +0000</pubDate>
<category>Destiny</category><dc:creator>EffortlessFury</dc:creator>
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<title>Got it, so the main benefits will come from perks (reply)</title>
<content:encoded><![CDATA[<blockquote><p>• This is extremely situational, but using finishers against exploding enemies (shanks/thrall/etc) knocks them back to a safe distance before they explode, so that can be helpful too. Bonus points if you knock the exploder backwards into a crowd of his own comrades ;)</p>
</blockquote><p>Or spike a servitor into his comrades.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=165544</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165544</guid>
<pubDate>Fri, 04 Oct 2019 17:50:26 +0000</pubDate>
<category>Destiny</category><dc:creator>bluerunner</dc:creator>
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<title>What is the benefit of finishers? (reply)</title>
<content:encoded><![CDATA[<p>I just want to throw my gun.  Or my ghost.  </p>
<p><img src="https://media.giphy.com/media/YX8KYg9oSnb38q2FB2/giphy.gif" alt="[image]" /></p>
<p><img src="https://thumbs.gfycat.com/DesertedWelcomeGentoopenguin-size_restricted.gif" alt="[image]" /></p>
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<link>https://destiny.bungie.org/forum/index.php?id=165543</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165543</guid>
<pubDate>Fri, 04 Oct 2019 17:48:08 +0000</pubDate>
<category>Destiny</category><dc:creator>bluerunner</dc:creator>
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<title>Got it, so the main benefits will come from perks (reply)</title>
<content:encoded><![CDATA[<p>In addition to what everyone else has already said, I’ll add 2 points:</p>
<p>• As soon as you trigger the animation, the enemy you’re finishing is “stun locked”. I’ve saved my own life several times by hitting a Hive major knight with a finisher right as he was about to bring his sword down on top of my head and kill me. </p>
<p>• This is extremely situational, but using finishers against exploding enemies (shanks/thrall/etc) knocks them back to a safe distance before they explode, so that can be helpful too. Bonus points if you knock the exploder backwards into a crowd of his own comrades ;)</p>
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<link>https://destiny.bungie.org/forum/index.php?id=165542</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165542</guid>
<pubDate>Fri, 04 Oct 2019 17:44:17 +0000</pubDate>
<category>Destiny</category><dc:creator>CruelLEGACEY</dc:creator>
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<title>Nobody mentioned lost sectors - thought I&#039;d throw in 2c (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I wrote it initial post like three times before I posted it.  I can’t believe I forgot to talk about lost sectors.  They’re great!  They’re huge, and they were fun to fight through under leveled.  I welcome bigger, more complex lost sectors!</p>
</blockquote><p>The “final” lost sector is almost like a story mission. Really enjoyed them all.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=165541</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165541</guid>
<pubDate>Fri, 04 Oct 2019 17:38:47 +0000</pubDate>
<category>Destiny</category><dc:creator>CruelLEGACEY</dc:creator>
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<title>Got it, so the main benefits will come from perks (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=165540</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165540</guid>
<pubDate>Fri, 04 Oct 2019 17:38:45 +0000</pubDate>
<category>Destiny</category><dc:creator>kidtsunami</dc:creator>
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<title>What is the benefit of finishers? (reply)</title>
<content:encoded><![CDATA[<p>If you don’t equip a finisher mod, they don’t cost any super. </p>
<p>I have a mod that gives me an over shield for fifteen seconds when I do a finisher (though it costs a whopping 25% of my super!).  Combine that with my new Hunter exotic helmet that regens my health and makes me invisible when I do a finisher, I think the usefulness becomes pretty obvious.  And it’s tons of fun to wade into a mob, nearly die, do a finisher to get full health, overshield, and invisibility and keep going.  Combined with my new throwing knife heavy play style to keep Monte Carlo topped up on ammo, and it’s ridiculously fun.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=165539</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165539</guid>
<pubDate>Fri, 04 Oct 2019 17:36:09 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
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<title>Nobody mentioned lost sectors - thought I&#039;d throw in 2c (reply)</title>
<content:encoded><![CDATA[<p>I wrote it initial post like three times before I posted it.  I can’t believe I forgot to talk about lost sectors.  They’re great!  They’re huge, and they were fun to fight through under leveled.  I welcome bigger, more complex lost sectors!</p>
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<link>https://destiny.bungie.org/forum/index.php?id=165538</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165538</guid>
<pubDate>Fri, 04 Oct 2019 17:32:17 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
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<title>Nobody mentioned lost sectors - thought I&#039;d throw in 2c (reply)</title>
<content:encoded><![CDATA[<p>The new moon lost sectors are great. They seem bigger and more complicated than most lost sectors to date, and (at least the first run through, when I was seriously underleveled) quite challenging. (I guess that's no longer true; my first run through Logistics took quite a while, because I was 30 or 40 levels below enemies, and playing cat-and-mouse was FUN. I ran through it last night so I could pick up the NASA emblem, and I was mostly annoyed that I had to hunt down every enemy to get doors to open. Still... the original sentiment - that they're bigger and more complicated, and that's good - still stands.)</p>
<p>Just before signing off last night, I decided to try and complete the Deathbringer quest (I wasn't sure if it was solo-able, but I figured I'd give it a shot, at least I'd have an idea of what needed doing if I needed to go back in with a fireteam). It was SUPER-satisfying to nail that one; it's almost the perfect combination of &quot;damn, this is too hard&quot; and &quot;wait, lemme give that one more try, I think if I did X I might be able to get past Y&quot;. (Also, the gun is... crazy.)</p>
<p>Overall - I'm loving the nostalgia, especially since there are just enough changes that the memories are actually triggered more strongly. (Temple of Crota used to require a little bit of fancy flying to take a sparrow in; there was a rock ledge you had to fly up. At the start, we all walked. By the time we were done with D1, everyone was just hitting the edge perfectly and flying over. I come back... and someone has taken a bulldozer to the ledge. The LACK of a ledge actually brings back stronger memories than if it had still been there.)</p>
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<link>https://destiny.bungie.org/forum/index.php?id=165537</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165537</guid>
<pubDate>Fri, 04 Oct 2019 17:09:51 +0000</pubDate>
<category>Destiny</category><dc:creator>Claude Errera</dc:creator>
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<title>What is the benefit of finishers? (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Outside of the mods to generate ammo (and the only one I have appears to just give you more primary ammo) I'm wondering why I'd waste the time it takes (let alone the bit of super) to do one?</p>
</blockquote></blockquote><blockquote><p><br />
The benefit I want is to look like a badass. My wishlist is to put finishers into crucible as melee kills from behind, just like in Halo Reach. </p>
<p>Also, I've never made a micro transaction purchase for cosmetic items in any game. However, if there were a Stone Cold Stunner-esque finisher that made the sound of shattering glass during the animation, I would dig deep into my wallet for that.</p>
<p>Make finishers like emotes and gimme gimme gimme!</p>
</blockquote><p>I never realized how much I want that until you just said it :)</p>
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<link>https://destiny.bungie.org/forum/index.php?id=165536</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165536</guid>
<pubDate>Fri, 04 Oct 2019 17:09:02 +0000</pubDate>
<category>Destiny</category><dc:creator>CruelLEGACEY</dc:creator>
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<title>What is the benefit of finishers? (reply)</title>
<content:encoded><![CDATA[<blockquote><p>It’s based on a percentage of health damage and finishers ignore shields. So, if you get a shielded knight down to 35% health (or whatever the cutoff is) then have to hide, you can still finish the Knight <em>even after its shields come back</em> because finishers only look at health remaining, not health+shields.</p>
</blockquote><p>Oh, I hadn't thought of that. Very nice.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=165535</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165535</guid>
<pubDate>Fri, 04 Oct 2019 17:00:56 +0000</pubDate>
<category>Destiny</category><dc:creator>stabbim</dc:creator>
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<title>What is the benefit of finishers? (reply)</title>
<content:encoded><![CDATA[<p>It’s based on a percentage of health damage and finishers ignore shields. So, if you get a shielded knight down to 35% health (or whatever the cutoff is) then have to hide, you can still finish the Knight <em>even after its shields come back</em> because finishers only look at health remaining, not health+shields. </p>
<p>Also, I have a nice Finisher Mod that restores my health for 1/10th of my Super. I find that very useful when combined with the ability to retreat then go back in and finish tough, shielded enemies.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=165534</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165534</guid>
<pubDate>Fri, 04 Oct 2019 16:30:32 +0000</pubDate>
<category>Destiny</category><dc:creator>Ragashingo</dc:creator>
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<title>What is the benefit of finishers? (reply)</title>
<content:encoded><![CDATA[<p>It's got significantly more range than a normal melee, so sometimes I use it just to save the last couple of shots. Also it's kinda fun.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=165532</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165532</guid>
<pubDate>Fri, 04 Oct 2019 16:07:50 +0000</pubDate>
<category>Destiny</category><dc:creator>stabbim</dc:creator>
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<title>What is the benefit of finishers? (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Outside of the mods to generate ammo (and the only one I have appears to just give you more primary ammo) I'm wondering why I'd waste the time it takes (let alone the bit of super) to do one?</p>
</blockquote><p>The benefit I want is to look like a badass. My wishlist is to put finishers into crucible as melee kills from behind, just like in Halo Reach. </p>
<p>Also, I've never made a micro transaction purchase for cosmetic items in any game. However, if there were a Stone Cold Stunner-esque finisher that made the sound of shattering glass during the animation, I would dig deep into my wallet for that.</p>
<p>Make finishers like emotes and gimme gimme gimme!</p>
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<link>https://destiny.bungie.org/forum/index.php?id=165531</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165531</guid>
<pubDate>Fri, 04 Oct 2019 16:05:36 +0000</pubDate>
<category>Destiny</category><dc:creator>ManKitten</dc:creator>
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