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<title>DBO Forums - Some of these new gameplay systems need rethinking IMO</title>
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<title>Some of these new gameplay systems need rethinking IMO (reply)</title>
<content:encoded><![CDATA[<p>Nice!  A discipline set sounds like a a nice alternative to not being locked into running the hunter exotic chest (can't remember the name) that gives you 2 knife charges to get max uptime.</p>
<p>I ran my grenade build in the raid last night and it worked really well.  Overload grenades + the damage debuff they assign made the big guys on the first fight a pushover.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=165806</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165806</guid>
<pubDate>Mon, 14 Oct 2019 19:11:30 +0000</pubDate>
<category>Destiny</category><dc:creator>TheOmegaClown</dc:creator>
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<title>Some of these new gameplay systems need rethinking IMO (reply)</title>
<content:encoded><![CDATA[<p>Nice!  Thought it odd that just barrier would be represented,  this makes more sense.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=165805</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165805</guid>
<pubDate>Mon, 14 Oct 2019 19:06:30 +0000</pubDate>
<category>Destiny</category><dc:creator>TheOmegaClown</dc:creator>
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<title>Oh! (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=165798</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165798</guid>
<pubDate>Mon, 14 Oct 2019 00:12:04 +0000</pubDate>
<category>Destiny</category><dc:creator>Ragashingo</dc:creator>
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<title>Some of these new gameplay systems need rethinking IMO (reply)</title>
<content:encoded><![CDATA[<p>There is an Exotic for each of the three Champion types. Eriana’s Vow, Leviathan’s Breath, and Divinity for Barrier, Unstoppable, and Overload respectively.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=165797</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165797</guid>
<pubDate>Mon, 14 Oct 2019 00:09:28 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>Some of these new gameplay systems need rethinking IMO (reply)</title>
<content:encoded><![CDATA[<p>I finally got some decent rolls and now have a set for my Hunter with max Discipline.  It works really well on my Hunter when I run Monte Carlo with throwing knives.  The combination of Playing with Fire and Monte Carlo means my throwing knife uptime is nearly 100%, and max Discipline means my grenades recharge every 30 seconds.   </p>
<p>I want to get a similar set on my Titan to use with the throwing hammers and Monte Carlo and then Heart of Inmost Light and its faster ability recharge rate.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=165788</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165788</guid>
<pubDate>Sun, 13 Oct 2019 16:02:11 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
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<title>Some of these new gameplay systems need rethinking IMO (reply)</title>
<content:encoded><![CDATA[<p>I've been experimenting with controversy hold / demolitionist / top tree void in a grenade recharge build and it's been a blast.  Cant wait to unlock more if the higher energy grenade mods to test out more synergies.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=165787</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165787</guid>
<pubDate>Sun, 13 Oct 2019 15:20:06 +0000</pubDate>
<category>Destiny</category><dc:creator>TheOmegaClown</dc:creator>
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<title>Some of these new gameplay systems need rethinking IMO (reply)</title>
<content:encoded><![CDATA[<p>There is one exotic exception - eryanas's vow.  Comes with anti barrier as an intrinsic perk.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=165786</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165786</guid>
<pubDate>Sun, 13 Oct 2019 15:16:07 +0000</pubDate>
<category>Destiny</category><dc:creator>TheOmegaClown</dc:creator>
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<title>Some of these new gameplay systems need rethinking IMO (reply)</title>
<content:encoded><![CDATA[<p>Barrier rounds also penetrate Phalanx shields and Knight shadow shields. The mods take up your weapon mod slot so you cannot have  regular weapon mod on them, like Backup Mag or Rampage Spec. </p>
<p>There are also mods which interact with the weapons, such as giving you Grenade Energy for kills with a Barrier weapon or whenever a Barrier Champion’s shields get popped. These mods aren’t cheap on energy in your armor, and they occupy one of your mod slots which could be used for other benefits.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=165785</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165785</guid>
<pubDate>Sat, 12 Oct 2019 23:28:25 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>Some of these new gameplay systems need rethinking IMO (reply)</title>
<content:encoded><![CDATA[<blockquote><p>From what was described, you can equip mods that make you do more damage against champions. Seems like that INCREASES damage output. What's the tradeoff? What do you give up?</p>
</blockquote><p>So there are three Champion types.</p>
<p>Overload Champions which just run around relentlessly and beat shit up.  I've mainly seen these in the form of teleporting Minotaurs.  You can equip an Overload mod to SMGs, Auto Rifles, or Bows.   If you hit them with Overload rounds, they get locked in place, and you can destroy them.</p>
<p>Unstoppable Champions are similar (I've only seen them in the form of big ol' fuck off Ogres in this week's Nightfall).  Only Hand Cannons have Unstoppable Mods.  When you aim down sights, after about a second you get a buff on the hand cannon, which will freeze them in place.  </p>
<p>Barrier Champions will occasionally bubble up in a shield that only a Hand Cannon, Auto Rifle, or SMG with Anti-Barrier mods can penetrate.   They also heal while in their shield.  Anti-Barrier mods also have the added benefit of piercing normal shields, Hydra shields, and the Hobgoblin lockdown thing (sadly, they don't penetrate the Taken Goblin tether or the Servitor tether).  </p>
<p>All of those champions are totally killable without any of those mods, it's just more difficult (and probably vastly more difficult on higher tier Nightfalls).   They don't make you strictly &quot;better&quot; overall, just for dealing with those champions that only show up in certain activities. They also lock you into using certain loadouts, which can only be Hand Cannons, Bows, SMGs, and Auto Rifles (and those mods cannot be applied to exotics).   So you have to decide if you want to give up using your favorite loadout to cover one or more champion types, or if you rely on your team to have those covered.  Being able to effectively deal with Champions may also mean not being as effective overall in varying situations. </p>
<p>It's not perfect, but I do think it's interesting, and I think there's definitely more room to experiment in that direction in other seasons.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=165784</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165784</guid>
<pubDate>Sat, 12 Oct 2019 19:39:03 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
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<title>Some of these new gameplay systems need rethinking IMO (reply)</title>
<content:encoded><![CDATA[<blockquote><p>They dont make you &quot;better&quot; in some generic sense, they make you specialized at the cost of overall damage output.  So actually, more like what you describe mods should do in the first place.</p>
</blockquote><p>Ok so as you know I have no idea what all this stuff is because I don't play anymore, but what exactly does it do?</p>
<p>From what was described, you can equip mods that make you do more damage against champions. Seems like that INCREASES damage output. What's the tradeoff? What do you give up?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=165783</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165783</guid>
<pubDate>Sat, 12 Oct 2019 19:17:42 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>Artifact Reset Question (reply)</title>
<content:encoded><![CDATA[<p>I am assuming that any Armor 2.0 that I get this season (Dreaming City FTW.) can be upgraded to next season's power level, reducing the amount of grind a bit. ... 'Course, that could be wrong. :)</p>
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<pubDate>Sat, 12 Oct 2019 19:02:06 +0000</pubDate>
<category>Destiny</category><dc:creator>SteelGaribaldi</dc:creator>
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<title>&gt;ˆ.ˆ&lt; (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=165763</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165763</guid>
<pubDate>Fri, 11 Oct 2019 14:02:05 +0000</pubDate>
<category>Destiny</category><dc:creator>Beorn</dc:creator>
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<title>Some of these new gameplay systems need rethinking IMO (reply)</title>
<content:encoded><![CDATA[<p>They dont make you &quot;better&quot; in some generic sense, they make you specialized at the cost of overall damage output.  So actually, more like what you describe mods should do in the first place.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=165761</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165761</guid>
<pubDate>Fri, 11 Oct 2019 13:36:37 +0000</pubDate>
<category>Destiny</category><dc:creator>TheOmegaClown</dc:creator>
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<title>Some of these new gameplay systems need rethinking IMO (reply)</title>
<content:encoded><![CDATA[<p>Being limited to &quot;primary&quot; type weapons is a bummer, but until I reach much higher power levels (only 920 rn), I'm not going to be worried about gear sets or optimizing multiple sets at all.  I really like the potential for interesting builds (ie grenade centric builds) that we havent seen possible before.  The easy fix is to change the champion artifact mods to not be weapon specific.</p>
<p>I'm liking where the game is at.  I've longed for the type of gear experimentation that I used to experience in a game like Diablo, but in Destiny, and this is the closest we've been to that, so its aces in my book.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=165760</link>
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<pubDate>Fri, 11 Oct 2019 13:32:30 +0000</pubDate>
<category>Destiny</category><dc:creator>TheOmegaClown</dc:creator>
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<title>I&#039;ve never been into ANY car sticker (reply)</title>
<content:encoded><![CDATA[<blockquote><p><img src="https://i.imgur.com/Gh9dkBP_d.jpg?maxwidth=640&amp;shape=thumb&amp;fidelity=medium" alt="[image]" /><br />
This is the second one. About 2.5&quot; in size, I think. I mounted it at an angle just like it is on the Scout Rifle. :-P</p>
</blockquote><p>But I'm into <strong>this</strong></p>
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<link>https://destiny.bungie.org/forum/index.php?id=165759</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165759</guid>
<pubDate>Fri, 11 Oct 2019 12:47:35 +0000</pubDate>
<category>Destiny</category><dc:creator>kidtsunami</dc:creator>
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<title>He’s not kidding (reply)</title>
<content:encoded><![CDATA[<p><img src="https://i.imgur.com/Gh9dkBP_d.jpg?maxwidth=640&amp;shape=thumb&amp;fidelity=medium" alt="[image]" /><br />
This is the second one. About 2.5&quot; in size, I think. I mounted it at an angle just like it is on the Scout Rifle. :-P</p>
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<link>https://destiny.bungie.org/forum/index.php?id=165749</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165749</guid>
<pubDate>Fri, 11 Oct 2019 01:29:28 +0000</pubDate>
<category>Destiny</category><dc:creator>Beorn</dc:creator>
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<title>Just watch out for Beorn... (reply)</title>
<content:encoded><![CDATA[<p>... He may use his admin powers to steal it from you. (The guy keeps <em>replacing</em> the Jade Rabbit stickers on his car trying to get the size exactly right...)</p>
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<link>https://destiny.bungie.org/forum/index.php?id=165736</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165736</guid>
<pubDate>Thu, 10 Oct 2019 21:17:01 +0000</pubDate>
<category>Destiny</category><dc:creator>Ragashingo</dc:creator>
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<title>Some of these new gameplay systems need rethinking IMO (reply)</title>
<content:encoded><![CDATA[<blockquote><p>First of all, if you’re going into high-level PvE activities, you really need to be using these mods if you want any chance of succeeding. The Champions are often too tough to beat without the correct mods. </p>
</blockquote><p>Exactly why mods that make you 'better' are bad. Mods should make you 'different'.</p>
<p>From what you write, this sounds needlessly complex. Remember how Halo's rules were simple, yet super flexible?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=165731</link>
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<pubDate>Thu, 10 Oct 2019 19:25:54 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>Mr.Bunn Thanks you. Requests Rice Treats. *NM* (reply)</title>
<content:encoded><![CDATA[<p><img src="https://i.imgur.com/14mY7lN.png" alt="[image]" /> </p>
<p>You lack something.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=165722</link>
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<pubDate>Thu, 10 Oct 2019 19:00:06 +0000</pubDate>
<category>Destiny</category><dc:creator>INSANEdrive</dc:creator>
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<title>Loving the new profile picture btw (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=165720</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165720</guid>
<pubDate>Thu, 10 Oct 2019 18:46:12 +0000</pubDate>
<category>Destiny</category><dc:creator>kidtsunami</dc:creator>
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