


<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>DBO Forums - Paul Bertone joined Highwire Games</title>
<link>https://destiny.bungie.org/forum/</link>
<description>Bungie.Org talks Destiny</description>
<language>en</language>
<item>
<title>Paul Bertone joined Highwire Games (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>It was exciting to learn during this interview that Paul Bertone has joined Highwire Games!? I hope that doesn't fall through or fizzle out.<br />
I think if I remember correctly, amongst other things Bert was one of the many key folks that helped make ODST into a really unique and memorable foray into the Halo universe.</p>
</blockquote></blockquote><blockquote><p><br />
I just noticed that as well. In addition to his work on ODST, I believe he was one of the lead designers on Halo 3.</p>
</blockquote><p>I double checked the Halo 3 Credits and found he was titled 'Campaign Design Lead' along with Rob Stokes.</p>
<p>Paul worked on every Halo game including Halo 1, in some varying degree.<br />
I specifically called out ODST because I remember that team did something really special on that project, working within many constraints while purposefully pushing &quot;outside the box&quot; to craft something new/interesting/unique. They <em>absolutely</em> took ownership of that expansion/game.</p>
<p>After my post the other day, I found myself re-reading this old article from a few years back on: <br />
<a href="https://www.vice.com/en_us/article/xwqjg3/the-complete-untold-history-of-halo-an-oral-history">Vice</a><br />
<span style="font-size:smaller;">(<a href="https://web.archive.org/web/20190716014205/https://www.vice.com/en_us/article/xwqjg3/the-complete-untold-history-of-halo-an-oral-history">wayback</a>)</span><br />
I was pleasantly reminded just how much diligence and devotion they (Paul specifically) invested into ODST.<br />
I had also forgotten over the years Paul was often getting pulled from other projects like &quot;Phoenix&quot;, &quot;Gypsum&quot;, or the Peter Jackson video game (that never truly materialized), in order to help primary projects.</p>
<blockquote><p>“Gypsum” was my second-favorite time at Bungie. It was a small team, we all sat with each other. We were doing something that I absolutely wanted to do, and I still want to do in my career.</p>
</blockquote><p>
  </p>
<blockquote><p>I only went down there one time <span style="font-size:smaller;">[New Zealand*]</span>, right on the heels of Halo 3 shipping. But as design lead I pretty much had free reign to do what I wanted. And we knew for this (WingNut) game <span style="font-size:smaller;">[infer:Halo 4*]</span> you weren’t going to be the Chief, you were just going to be a marine. We did a lot of work on prototyping what that would feel like, during that timeframe. And Joe was hashing story stuff back and forth with Peter’s <span style="font-size:smaller;">[Peter Jackson's*]</span> writing team, because they didn’t know how to do anything with games. <span style="font-size:smaller;">[*added my notes for context]</span></p>
</blockquote><blockquote><p>Microsoft wanted Halo 3 campaign DLC. And Joe and I were interested in doing that, but less so in taking existing Halo 3 campaign content and reusing that in any way, shape or form. It’d have felt cheap to us, and we’d have gotten killed in the press. We wouldn’t have been happy working on it.</p>
</blockquote><blockquote><p>I’m not going to look at ODST and say everything about it was perfect. There were a lot of hardships and passionate debates on how things should’ve been, a lot of starts and a lot of stops. <strong>But to see the amount we did, with fewer than 20 people full-time on the project, with help at the end to push it over the line, I’m super proud. ODST is definitely my top project at Bungie. It’s the one I’m most proud of.</strong></p>
</blockquote>]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=171227</link>
<guid>https://destiny.bungie.org/forum/index.php?id=171227</guid>
<pubDate>Thu, 16 Jul 2020 17:45:39 +0000</pubDate>
<category>Destiny</category><dc:creator>Pyromancy</dc:creator>
</item>
<item>
<title>&#039;Bert&#039; Is Back Baby! - Paul Bertone joined Highwire Games? (reply)</title>
<content:encoded><![CDATA[<blockquote><p>It was exciting to learn during this interview that Paul Bertone has joined Highwire Games!? I hope that doesn't fall through or fizzle out.<br />
I think if I remember correctly, amongst other things Bert was one of the many key folks that helped make ODST into a really unique and memorable foray into the Halo universe.</p>
</blockquote><p>I just noticed that as well. In addition to his work on ODST, I believe he was one of the lead designers on Halo 3.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=171223</link>
<guid>https://destiny.bungie.org/forum/index.php?id=171223</guid>
<pubDate>Wed, 15 Jul 2020 20:05:40 +0000</pubDate>
<category>Destiny</category><dc:creator>CruelLEGACEY</dc:creator>
</item>
<item>
<title>Bertone co-directed ODST (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=171219</link>
<guid>https://destiny.bungie.org/forum/index.php?id=171219</guid>
<pubDate>Tue, 14 Jul 2020 23:52:05 +0000</pubDate>
<category>Destiny</category><dc:creator>MartyTheElder</dc:creator>
</item>
<item>
<title>&#039;Bert&#039; Is Back Baby! - Paul Bertone joined Highwire Games? (reply)</title>
<content:encoded><![CDATA[<p>It was exciting to learn during this interview that Paul Bertone has joined Highwire Games!? I hope that doesn't fall through or fizzle out.<br />
I think if I remember correctly, amongst other things Bert was one of the many key folks that helped make ODST into a really unique and memorable foray into the Halo universe.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=171138</link>
<guid>https://destiny.bungie.org/forum/index.php?id=171138</guid>
<pubDate>Fri, 10 Jul 2020 14:00:38 +0000</pubDate>
<category>Destiny</category><dc:creator>Pyromancy</dc:creator>
</item>
<item>
<title>Marty O’Donnell talks about Activison x Bungie (reply)</title>
<content:encoded><![CDATA[<blockquote><p>The only content that really mattered were the strikes, which were hit and miss, and like all strikes, pretty soon became nice comfort food, not crucial content IMHO.</p>
</blockquote><p>They definitely toed the line well enough to get away with it. Not quite significant enough exclusive content to keep Xbox players away.</p>
<blockquote><p>I'll just say that a popular argument was that Bungie owed a special debt to their core audience--Xbox owners. It was deja vu for those of us who remember the Great Mac Abandonment, which was, frankly, a much more significant &quot;betrayal.&quot;</p>
</blockquote><p>I wouldn't subscribe to that argument, but I'd love to know if someone fought to prevent Destiny from being a PlayStation console exclusive and we ultimately ended up with a compromise.</p>
<blockquote><p>Whether the exclusivity deal and Activision money was necessary is still being debated, and who knows about NetEase.</p>
</blockquote><p>Out of the frying pan...</p>
<blockquote><p>Much of the time companies are in the process of tacking away from a storm on the horizon, and the trick is to make it appear as if the course and destination is and was always clear.</p>
</blockquote><p>Agreed, and we'll likely never know the real details.</p>
<p>-SR</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=171127</link>
<guid>https://destiny.bungie.org/forum/index.php?id=171127</guid>
<pubDate>Thu, 09 Jul 2020 13:32:58 +0000</pubDate>
<category>Destiny</category><dc:creator>Simpsons Rule</dc:creator>
</item>
<item>
<title>Marty O’Donnell talks about Activison x Bungie (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Even exclusivity on PlayStation would’ve been a disaster for Bungie. Remember the butthurt even on the saner places of the internet (like here) because of  the little bit of exclusivity they did have?</p>
</blockquote></blockquote><blockquote><p><br />
There's a difference between having an entire game as a console exclusive (meaning it's <em>only</em> on PlayStation and <em>never</em> on Xbox) versus having console exclusive <em>things</em>. There's no way to justify a situation where two people pay the same price for a video game and get different content solely because of the chosen platform. It is inherently unfair. Phrasing the duration for the exclusivity of PlayStation content to &quot;at least&quot; one year was deceptive. Releasing the final wave of Destiny 1 PlayStation exclusives to Xbox players <em>after</em> Destiny 2 released was a slap in the face, and I'm happy that the practice no longer continues.</p>
</blockquote><p>In this case I'd take that model over Destiny being a Playstation exclulsive. I always said that Sony hyped the exclusive content to make it seem more important than it was. The only content that really mattered were the strikes, which were hit and miss, and like all strikes, pretty soon became nice comfort food, not crucial content IMHO. I'm not going to re-legislate the issue about which most of us regulars wrote thousands of words years ago. I'll just say that a popular argument was that Bungie owed a special debt to their core audience--Xbox owners. It was deja vu for those of us who remember the Great Mac Abandonment, which was, frankly, a much more significant &quot;betrayal.&quot;</p>
<blockquote><p>I'd bet that the only reason the game itself was never a console exclusive was because Sony didn't offer enough money to cover the projected loss in profits from the Xbox market. Or, maybe, someone fought to keep that playerbase alive.</p>
</blockquote><p>Probably so, and this is why my butthurt over Bungie leaving Mac users behind, and my slight wince over PS Destiny exclusives quickly dissipated--I like the stuff Bungie makes, I want them to continue making it, I understand it's a tough business, and that you sometimes have to make compromises in order to survive. That certainly seems an accurate characterization of the Microsoft acquisition. Whether the exclusivity deal and Activision money was necessary is still being debated, and who knows about NetEase. All that said I give Bungie credit for consistently leaning into their ambition. Of course Cody holds the cards, and will give us the REAL story about bad leadership and whatever else, and I bet a portion of that is true, too. I'm not cynical for saying that--I'm realistic. I've seen enough of big organizations to know how rare competence is. Much of the time companies are in the process of tacking away from a storm on the horizon, and the trick is to make it appear as if the course and destination is and was always clear.</p>
<p>Disclaimer: haven't listened to the interview yet.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=171122</link>
<guid>https://destiny.bungie.org/forum/index.php?id=171122</guid>
<pubDate>Wed, 08 Jul 2020 22:47:31 +0000</pubDate>
<category>Destiny</category><dc:creator>Kermit</dc:creator>
</item>
<item>
<title>Marty O’Donnell talks about Activison x Bungie (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>I also think that Bungie very much believes in getting their games to as many people as possible. There is a reason why it's on 3 (4?) platforms, it's not because it's easy on the development team to maintain all of that, or because they want to make as much money as physically possible. I could be wrong, but I get that feeling about Bungie.</p>
</blockquote></blockquote><blockquote><p><br />
It was on 4 platforms because Bungie delayed. Development was originally for PS3 and Xbox 360 only. That was in the contract. Then with the delay Activision said “You’re doing next gen versions now”. “Uh no, the contract says PS3/360”. “Tough. If we give you an extension, then you ship on all 4.”</p>
</blockquote><p>I was talking about Consoles and PC, not generational platforms. Also I imagine making it for the next gen version wasn't that much harder to do other than making sure it looks prettier. Way big of a difference than say making it work on PC.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=171113</link>
<guid>https://destiny.bungie.org/forum/index.php?id=171113</guid>
<pubDate>Wed, 08 Jul 2020 17:40:09 +0000</pubDate>
<category>Destiny</category><dc:creator>MacAddictXIV</dc:creator>
</item>
<item>
<title>Marty O’Donnell talks about Activison x Bungie (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I also think that Bungie very much believes in getting their games to as many people as possible. There is a reason why it's on 3 (4?) platforms, it's not because it's easy on the development team to maintain all of that, or because they want to make as much money as physically possible. I could be wrong, but I get that feeling about Bungie.</p>
</blockquote><p>It was on 4 platforms because Bungie delayed. Development was originally for PS3 and Xbox 360 only. That was in the contract. Then with the delay Activision said “You’re doing next gen versions now”. “Uh no, the contract says PS3/360”. “Tough. If we give you an extension, then you ship on all 4.”</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=171111</link>
<guid>https://destiny.bungie.org/forum/index.php?id=171111</guid>
<pubDate>Wed, 08 Jul 2020 17:21:59 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
</item>
<item>
<title>Marty O’Donnell talks about Activison x Bungie (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Even exclusivity on PlayStation would’ve been a disaster for Bungie. Remember the butthurt even on the saner places of the internet (like here) because of  the little bit of exclusivity they did have?</p>
</blockquote></blockquote><blockquote><p><br />
There's a difference between having an entire game as a console exclusive (meaning it's <em>only</em> on PlayStation and <em>never</em> on Xbox) versus having console exclusive <em>things</em>. There's no way to justify a situation where two people pay the same price for a video game and get different content solely because of the chosen platform. It is inherently unfair. Phrasing the duration for the exclusivity of PlayStation content to &quot;at least&quot; one year was deceptive. Releasing the final wave of Destiny 1 PlayStation exclusives to Xbox players <em>after</em> Destiny 2 released was a slap in the face, and I'm happy that the practice no longer continues.</p>
</blockquote><p>100% agree with this. </p>
<blockquote><p>I'd bet that the only reason the game itself was never a console exclusive was because Sony didn't offer enough money to cover the projected loss in profits from the Xbox market. Or, maybe, someone fought to keep that playerbase alive.</p>
<p>-SR</p>
</blockquote><p>I also think that Bungie very much believes in getting their games to as many people as possible. There is a reason why it's on 3 (4?) platforms, it's not because it's easy on the development team to maintain all of that, or because they want to make as much money as physically possible. I could be wrong, but I get that feeling about Bungie.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=171108</link>
<guid>https://destiny.bungie.org/forum/index.php?id=171108</guid>
<pubDate>Wed, 08 Jul 2020 17:04:47 +0000</pubDate>
<category>Destiny</category><dc:creator>MacAddictXIV</dc:creator>
</item>
<item>
<title>Marty O’Donnell talks about Activison x Bungie (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Even exclusivity on PlayStation would’ve been a disaster for Bungie. Remember the butthurt even on the saner places of the internet (like here) because of  the little bit of exclusivity they did have?</p>
</blockquote><p>There's a difference between having an entire game as a console exclusive (meaning it's <em>only</em> on PlayStation and <em>never</em> on Xbox) versus having console exclusive <em>things</em>. There's no way to justify a situation where two people pay the same price for a video game and get different content solely because of the chosen platform. It is inherently unfair. Phrasing the duration for the exclusivity of PlayStation content to &quot;at least&quot; one year was deceptive. Releasing the final wave of Destiny 1 PlayStation exclusives to Xbox players <em>after</em> Destiny 2 released was a slap in the face, and I'm happy that the practice no longer continues.</p>
<p>I'd bet that the only reason the game itself was never a console exclusive was because Sony didn't offer enough money to cover the projected loss in profits from the Xbox market. Or, maybe, someone fought to keep that playerbase alive.</p>
<p>-SR</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=171106</link>
<guid>https://destiny.bungie.org/forum/index.php?id=171106</guid>
<pubDate>Wed, 08 Jul 2020 16:48:18 +0000</pubDate>
<category>Destiny</category><dc:creator>Simpsons Rule</dc:creator>
</item>
<item>
<title>Marty O’Donnell talks about Activison x Bungie (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>You don't think Sony was eliminated for exactly the same reason that the OP says MS was - because they required exclusivity?</p>
</blockquote></blockquote><blockquote><p><br />
It wasn't just that MS required exclusivity. They wanted to own the IP. I do not know what Sony's terms would have been. Bungie went with Activision because Bungie could own Destiny.</p>
</blockquote><p>Even exclusivity on PlayStation would’ve been a disaster for Bungie. Remember the butthurt even on the saner places of the internet (like here) because of  the little bit of exclusivity they did have?</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=171103</link>
<guid>https://destiny.bungie.org/forum/index.php?id=171103</guid>
<pubDate>Wed, 08 Jul 2020 16:07:55 +0000</pubDate>
<category>Destiny</category><dc:creator>Kermit</dc:creator>
</item>
<item>
<title>The actual quote from ATVI dude (reply)</title>
<content:encoded><![CDATA[<p>We were just discussing this story on my Discord so I popped my head in here, naturally.</p>
<p>Anyway, I get the feeling that guy didn't expect anyone to understand the reference.  In any case, good on you Marty.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=171096</link>
<guid>https://destiny.bungie.org/forum/index.php?id=171096</guid>
<pubDate>Wed, 08 Jul 2020 13:28:25 +0000</pubDate>
<category>Destiny</category><dc:creator>SonofMacPhisto</dc:creator>
</item>
<item>
<title>You might say they wanted to own their own destiny? (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=171058</link>
<guid>https://destiny.bungie.org/forum/index.php?id=171058</guid>
<pubDate>Tue, 07 Jul 2020 18:29:07 +0000</pubDate>
<category>Destiny</category><dc:creator>Blackt1g3r</dc:creator>
</item>
<item>
<title>I mean there IS a way to ethically source it... (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=171057</link>
<guid>https://destiny.bungie.org/forum/index.php?id=171057</guid>
<pubDate>Tue, 07 Jul 2020 18:24:44 +0000</pubDate>
<category>Destiny</category><dc:creator>kidtsunami</dc:creator>
</item>
<item>
<title>I made the mistake (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Just kidding. I hate liver, in any form.</p>
</blockquote></blockquote><blockquote><p><br />
Of ordering Foie Gras as an appetizer not realizing that my entrée was served on a &quot;bed of foie gras&quot;. Suffice it to say, my french client was <em>very</em> amused.</p>
</blockquote><p>I'll be honest… I love the stuff. </p>
<p>Yeah I know how it's made, and yeah it's now illegal in California (the grandfather clause for the last place here to be able to serve it expired recently), but man it's delicious. </p>
<p>This is one thing I'm totally full of shit about. I know it's wrong, but whenever I travel I always get it at least once.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=171032</link>
<guid>https://destiny.bungie.org/forum/index.php?id=171032</guid>
<pubDate>Tue, 07 Jul 2020 16:44:19 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
</item>
<item>
<title>I made the mistake (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Just kidding. I hate liver, in any form.</p>
</blockquote><p>Of ordering Foie Gras as an appetizer not realizing that my entrée was served on a &quot;bed of foie gras&quot;. Suffice it to say, my french client was <em>very</em> amused.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=171023</link>
<guid>https://destiny.bungie.org/forum/index.php?id=171023</guid>
<pubDate>Tue, 07 Jul 2020 12:45:41 +0000</pubDate>
<category>Destiny</category><dc:creator>kidtsunami</dc:creator>
</item>
<item>
<title>Wow (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=171022</link>
<guid>https://destiny.bungie.org/forum/index.php?id=171022</guid>
<pubDate>Tue, 07 Jul 2020 12:33:57 +0000</pubDate>
<category>Destiny</category><dc:creator>kidtsunami</dc:creator>
</item>
<item>
<title>Well, he&#039;s not wrong... (reply)</title>
<content:encoded><![CDATA[<p>Just kidding. I hate liver, in any form.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=171017</link>
<guid>https://destiny.bungie.org/forum/index.php?id=171017</guid>
<pubDate>Tue, 07 Jul 2020 06:50:56 +0000</pubDate>
<category>Destiny</category><dc:creator>Claude Errera</dc:creator>
</item>
<item>
<title>Oh wow (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=171012</link>
<guid>https://destiny.bungie.org/forum/index.php?id=171012</guid>
<pubDate>Tue, 07 Jul 2020 00:00:21 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
</item>
<item>
<title>The actual quote from ATVI dude (reply)</title>
<content:encoded><![CDATA[<p>“Sometimes there’s nothing like a good foie gras”.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=171009</link>
<guid>https://destiny.bungie.org/forum/index.php?id=171009</guid>
<pubDate>Mon, 06 Jul 2020 23:20:47 +0000</pubDate>
<category>Destiny</category><dc:creator>MartyTheElder</dc:creator>
</item>
</channel>
</rss>
