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<title>DBO Forums - Yes, on console, same as Dishonored for you</title>
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<title>Yes, on console, same as Dishonored for you (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Btw, have you tried fiddling with the deadzone settings?</p>
</blockquote><p>Yes. It made a small difference but not enough :-/</p>
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<link>https://destiny.bungie.org/forum/index.php?id=174013</link>
<guid>https://destiny.bungie.org/forum/index.php?id=174013</guid>
<pubDate>Tue, 05 Jan 2021 07:34:48 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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<title>Yes, on console, same as Dishonored for you (reply)</title>
<content:encoded><![CDATA[<p>Btw, have you tried fiddling with the deadzone settings?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=174012</link>
<guid>https://destiny.bungie.org/forum/index.php?id=174012</guid>
<pubDate>Tue, 05 Jan 2021 07:14:03 +0000</pubDate>
<category>Gaming</category><dc:creator>ZackDark</dc:creator>
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<title>That and Outer Wilds (reply)</title>
<content:encoded><![CDATA[<p>It's too bad <a href="index.php?id=173162" class="internal">Outer Wilds is unplayable</a>.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=174011</link>
<guid>https://destiny.bungie.org/forum/index.php?id=174011</guid>
<pubDate>Tue, 05 Jan 2021 06:08:54 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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<title>That and Outer Wilds (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=174010</link>
<guid>https://destiny.bungie.org/forum/index.php?id=174010</guid>
<pubDate>Tue, 05 Jan 2021 05:37:24 +0000</pubDate>
<category>Gaming</category><dc:creator>ZackDark</dc:creator>
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<title>K, I&#039;d prioritize that, it seems made for you (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=174008</link>
<guid>https://destiny.bungie.org/forum/index.php?id=174008</guid>
<pubDate>Tue, 05 Jan 2021 02:40:45 +0000</pubDate>
<category>Gaming</category><dc:creator>kidtsunami</dc:creator>
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<title>You really need to give Dishonored another chance (reply)</title>
<content:encoded><![CDATA[<p>Bad gamefeel. At least on consoles. Just looking around just feels off. I'll try someday on PC.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=174004</link>
<guid>https://destiny.bungie.org/forum/index.php?id=174004</guid>
<pubDate>Mon, 04 Jan 2021 20:40:19 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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<title>You really need to give Dishonored another chance (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=174003</link>
<guid>https://destiny.bungie.org/forum/index.php?id=174003</guid>
<pubDate>Mon, 04 Jan 2021 18:56:38 +0000</pubDate>
<category>Gaming</category><dc:creator>kidtsunami</dc:creator>
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<title>Bigger is better, but only in the right places (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Despite its flaws, though, I am enjoying the game.  I don’t know if the story is good, but it is compelling, and that’s good enough right now.</p>
</blockquote><p>The story is… well the characters are compelling but the theming and larger concepts are devoid of any interesting substance. It's basically edgelord the game.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=173893</link>
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<pubDate>Thu, 24 Dec 2020 07:33:04 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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<title>Yeah, I got that (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=173890</link>
<guid>https://destiny.bungie.org/forum/index.php?id=173890</guid>
<pubDate>Thu, 24 Dec 2020 01:36:29 +0000</pubDate>
<category>Gaming</category><dc:creator>ZackDark</dc:creator>
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<title>FWIW, that has happened a few times in CP for me (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>I would <em>definitively</em> prefer deeper repercussions, though.</p>
</blockquote></blockquote><blockquote><p><br />
I can’t actually recall any specific examples right now, but I definitely reminder being surprised by the game acknowledging some pretty minor things I’ve done.</p>
</blockquote><p>Yes it does, but I was talking specifically about your choice of action within a mission. Stealth, no kills, balls to the wall etc. A couple times you get a side mission that gives you bonus points for being stealthy.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=173889</link>
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<pubDate>Thu, 24 Dec 2020 01:30:06 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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<title>FWIW, that has happened a few times in CP for me (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I would <em>definitively</em> prefer deeper repercussions, though.</p>
</blockquote><p>I can’t actually recall any specific examples right now, but I definitely reminder being surprised by the game acknowledging some pretty minor things I’ve done.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=173887</link>
<guid>https://destiny.bungie.org/forum/index.php?id=173887</guid>
<pubDate>Thu, 24 Dec 2020 01:03:44 +0000</pubDate>
<category>Gaming</category><dc:creator>cheapLEY</dc:creator>
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<title>FWIW, that has happened a few times in CP for me (reply)</title>
<content:encoded><![CDATA[<p>I would <em>definitively</em> prefer deeper repercussions, though.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=173885</link>
<guid>https://destiny.bungie.org/forum/index.php?id=173885</guid>
<pubDate>Thu, 24 Dec 2020 00:31:12 +0000</pubDate>
<category>Gaming</category><dc:creator>ZackDark</dc:creator>
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<title>Bigger is better, but only in the right places (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I do like the micro choices about how to accomplish whatever objective, even if it doesn’t really matter at the end of the day.  As far as I can tell, methodology for completing a goal never matters.   No one ever comes for revenge because I killed their entire crew posted up in the warehouse, so it doesn’t matter if I actually managed to sneak in and compete the mission without anyone ever noticing I was there.</p>
</blockquote><p>But see, Deus Ex at least would acknowledge your choice. If you didn't kill anyone, Navarre would be like &quot;Wow, you didn't kill anyone&quot; and if you mowed down everyone, she'd be like &quot;I knew you were a killer&quot;. Doesn't change the story trajectory, but it at least validates your chosen style and accomplishment.</p>
<p>Heck, you can get yelled at for going into the woman's bathroom. Mere one off comments on your actions can have a big effect added up over the course of the game. It's enough to just have the game say &quot;I noticed what you did, even if it doesn't really change anything&quot;.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=173883</link>
<guid>https://destiny.bungie.org/forum/index.php?id=173883</guid>
<pubDate>Thu, 24 Dec 2020 00:13:03 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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<title>Bigger is better, but only in the right places (reply)</title>
<content:encoded><![CDATA[<p>The Witcher 3 did some of this better. </p>
<p>Side quests were not marked on the map until you actually encountered them.   Sometimes this is actually just stumbling upon them through exploration.  Sometimes it means reading the notes posted on the local notice board in any given village or town.   Either way it felt more natural, and far less annoying than constantly being interrupted by phone calls (which often either player no dialogue at all, paused for really long stretches for no reason, or played over the top of mission relevant dialogue in whatever I was actually doing at the time).  </p>
<p>I do like the micro choices about how to accomplish whatever objective, even if it doesn’t really matter at the end of the day.  As far as I can tell, methodology for completing a goal never matters.   No one ever comes for revenge because I killed their entire crew posted up in the warehouse, so it doesn’t matter if I actually managed to sneak in and compete the mission without anyone ever noticing I was there.  I do think flavor, which is what your play style ultimately is in this game, can be extremely important to the overall mood of a story, and I think it mostly works here for that purpose, even if they can’t make that explicit.   Is your V a reluctant participant, sneaking through as much as possible?  Or is she murdering anyone in her path because her own survival is all that matters?   The game doesn’t explore that at all as far as I can tell, but your play style can at least poke around the edges there, as long as you (the player) are willing to buy in to that sort of role play.  </p>
<p>I haven’t looked up or heard about any real decision points in the game, so I can’t comment on that.   I do wish there were some more explicit choices, though.  Panam and Judy both called me urgently and wanted me to meet right now for something important.   I didn’t have to make a choice though.  I just went and did Panam’s quests for like ten hours, and even though it’s been several in game days, Judy doesn’t care—we still interact like she literally just called me.   I understand making that matter would be a ton of work, but it’s the sort of work I honestly expected them to do based on how they were marketing this game.   </p>
<p>I agree with a lot of what you said.  The game you sort of propose might very well be a better game (you basically propose Dishonored, so it would be!).   I’m not sure that’s fair though, because it is absolutely a different game than the one they made in almost every way.  I like open world games, even as limiting as they can be.  I do think driving from one end of Night City, through the City, and out into the Badlands is additive to the experience in a way that just having those be separate levels isn’t.   Sure, it can make the world feel small, but I can suspend my disbelief there.   </p>
<p>The problem is that there isn’t much reason to explore all of that space.  You’re completely correct there.  Having the map completely filled out and having a waypoint for every step of every quest completely ruins and sort of illusion they were trying to present.  It’s a trend that I hate in video games, and I really wish developers would stop relying so much on interactive maps.  It’s fine when you’re moving around the overworld—I mean, I assume GPS still works in 2077.   But the game plasters a bright yellow waypoint on screen at all<br />
times for the next objective in whatever quest you’re doing, and it’s just shitty design.  It’s a real bummer.  </p>
<p>Despite its flaws, though, I am enjoying the game.  I don’t know if the story is good, but it is compelling, and that’s good enough right now.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=173882</link>
<guid>https://destiny.bungie.org/forum/index.php?id=173882</guid>
<pubDate>Thu, 24 Dec 2020 00:07:28 +0000</pubDate>
<category>Gaming</category><dc:creator>cheapLEY</dc:creator>
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<title>Bigger is better, but only in the right places (reply)</title>
<content:encoded><![CDATA[<blockquote><p>And items as such are hidden the same way they would be in any action game… I'm trying to understand what you're getting at. Open worlds undercut the role playing aspect.</p>
</blockquote><p>I'm refuting that everything is pre-marked on the map or called out to you upon near-discovery.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=173881</link>
<guid>https://destiny.bungie.org/forum/index.php?id=173881</guid>
<pubDate>Wed, 23 Dec 2020 23:10:29 +0000</pubDate>
<category>Gaming</category><dc:creator>EffortlessFury</dc:creator>
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<title>Bigger is better, but only in the right places (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Ah like this?</p>
<p><a rel="thumbnail" href="http://bombingtheuniverse.net/images/goro.jpg"><img src="http://bombingtheuniverse.net/images/goro.jpg" class="thumbnail" alt="[image]" /></a></p>
</blockquote></blockquote><blockquote><p><br />
lol</p>
<p>But seriously, for example, the fastest car in the game is a freebie that you can discover. There's high-tier cyberware. They're referred to as &quot;Hidden Gems&quot; by the strategy guides.</p>
</blockquote><p>And items as such are hidden the same way they would be in any action game… I'm trying to understand what you're getting at. Open worlds undercut the role playing aspect.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=173880</link>
<guid>https://destiny.bungie.org/forum/index.php?id=173880</guid>
<pubDate>Wed, 23 Dec 2020 22:29:04 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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<title>Bigger is better, but only in the right places (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Ah like this?</p>
<p><a rel="thumbnail" href="http://bombingtheuniverse.net/images/goro.jpg"><img src="http://bombingtheuniverse.net/images/goro.jpg" class="thumbnail" alt="[image]" /></a></p>
</blockquote><p>lol</p>
<p>But seriously, for example, the fastest car in the game is a freebie that you can discover. There's high-tier cyberware. They're referred to as &quot;Hidden Gems&quot; by the strategy guides.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=173878</link>
<guid>https://destiny.bungie.org/forum/index.php?id=173878</guid>
<pubDate>Wed, 23 Dec 2020 21:48:45 +0000</pubDate>
<category>Gaming</category><dc:creator>EffortlessFury</dc:creator>
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<title>Bigger is better, but only in the right places (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>To be fair, most of the calls you receive are triggered by stumbling onto the job's location.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
Which are ALL MARKED ON THE MAP. If you haven't unlocked it, it's just a question mark, with a &quot;Who knows what you'll find?&quot; description.</p>
</blockquote></blockquote><blockquote><p><br />
Won't argue with that. Just pointing out that you can choose to forego paying the map any mind. In fact, there are some folks I know of that deliberately avoid using the map as much as possible. </p>
</blockquote><p>Yes, but rather than come naturally from your interaction, you enter an area and *ring ring* hey there's a job for you here.</p>
<blockquote><p>Oh, and there are things hidden throughout the world that aren't marked, for the record.</p>
</blockquote><p>Ah like this?</p>
<p><a rel="thumbnail" href="http://bombingtheuniverse.net/images/goro.jpg"><img src="http://bombingtheuniverse.net/images/goro.jpg" class="thumbnail" alt="[image]" /></a></p>
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<link>https://destiny.bungie.org/forum/index.php?id=173877</link>
<guid>https://destiny.bungie.org/forum/index.php?id=173877</guid>
<pubDate>Wed, 23 Dec 2020 21:37:28 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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<title>Bigger is better, but only in the right places (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>To be fair, most of the calls you receive are triggered by stumbling onto the job's location.</p>
</blockquote></blockquote><blockquote><p><br />
Which are ALL MARKED ON THE MAP. If you haven't unlocked it, it's just a question mark, with a &quot;Who knows what you'll find?&quot; description.</p>
</blockquote><p>Won't argue with that. Just pointing out that you can choose to forego paying the map any mind. In fact, there are some folks I know of that deliberately avoid using the map as much as possible. They've made a point to learn the streets just like a real city. It would be nice if there were options to curate your experience a little more, but you don't have to use every feature at your disposal. In fact, I think the map has a filter so you can turn off the icons.</p>
<p>Oh, and there are things hidden throughout the world that aren't marked, for the record.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=173876</link>
<guid>https://destiny.bungie.org/forum/index.php?id=173876</guid>
<pubDate>Wed, 23 Dec 2020 20:33:38 +0000</pubDate>
<category>Gaming</category><dc:creator>EffortlessFury</dc:creator>
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<title>Bigger is better, but only in the right places (reply)</title>
<content:encoded><![CDATA[<blockquote><p>To be fair, most of the calls you receive are triggered by stumbling onto the job's location.</p>
</blockquote><p>Which are ALL MARKED ON THE MAP. If you haven't unlocked it, it's just a question mark, with a &quot;Who knows what you'll find?&quot; description.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=173865</link>
<guid>https://destiny.bungie.org/forum/index.php?id=173865</guid>
<pubDate>Wed, 23 Dec 2020 17:02:49 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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