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<title>Disco Elysium (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Disco Elysium is the closest I have come to having a game mimic a human Dungeon Master.</p>
</blockquote></blockquote><blockquote><p><br />
Tried wildermyth?</p>
</blockquote><p>I watched the trailer. Honestly, the fact that &#039;choose!&#039; comes up and lists 2-3 options from you to pick from sort of goes against what I meant. Playing D&amp;D, you are very very rarely given a binary choice and asked to choose. You just DO what you want, and the story wraps around that.</p>
<p>You are rarely asked to &#039;choose&#039; in Disco Elysium. You just DO, and things change.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=180714</link>
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<pubDate>Fri, 07 Apr 2023 01:50:31 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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<title>Disco Elysium (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Disco Elysium is the closest I have come to having a game mimic a human Dungeon Master.</p>
</blockquote><p>Tried wildermyth?</p>
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<pubDate>Thu, 06 Apr 2023 18:59:20 +0000</pubDate>
<category>Gaming</category><dc:creator>Vortech</dc:creator>
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<title>Disco Elysium (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>I can never see your images. I need to get back to this. I loved what I played.</p>
</blockquote></blockquote><blockquote><p><br />
I think it&#039;s because I made them http instead of https. Clicking the image button defaults to a link starting with http. Claude said chrome won&#039;t mix http links if the page is https.</p>
<p>Maybe an admin can change that since I can&#039;t edit the post anymore.</p>
</blockquote><p>Changed. (Back in the land of internet... it feels so weird!)</p>
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<pubDate>Thu, 30 Mar 2023 20:19:48 +0000</pubDate>
<category>Gaming</category><dc:creator>Claude Errera</dc:creator>
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<title>Disappointing (reply)</title>
<content:encoded><![CDATA[<p>The writing is so good.</p>
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<pubDate>Tue, 28 Mar 2023 20:29:05 +0000</pubDate>
<category>Gaming</category><dc:creator>Kermit</dc:creator>
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<title>Good News Bad news (reply)</title>
<content:encoded><![CDATA[<p>Good News: Update added a photo mode<br />
Bad News: I found out <a href="https://medium.com/@artofrostov/to-fans-of-disco-elysium-concerning-the-situation-at-za-um-3e6bc46ea9c">the company is shit</a></p>
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<pubDate>Mon, 27 Mar 2023 21:25:52 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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<title>Disco Elysium (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>I can never see your images. I need to get back to this. I loved what I played.</p>
</blockquote></blockquote><blockquote><p><br />
I think it&#039;s because I made them http instead of https. Clicking the image button defaults to a link starting with http. Claude said chrome won&#039;t mix http links if the page is https.</p>
<p>Maybe an admin can change that since I can&#039;t edit the post anymore.</p>
</blockquote><p>Firefox wins yet again.</p>
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<pubDate>Sat, 25 Mar 2023 01:26:38 +0000</pubDate>
<category>Gaming</category><dc:creator>Joe Duplessie (SNIPE 316)</dc:creator>
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<title>Disco Elysium (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Tell Korny to quit making me buy old cooperative games so I can get around to playing this soon.</p>
</blockquote></blockquote><blockquote><p><br />
It&#039;s on the longer side. How long is kind of up to you. But I would say not less than 30 hours.</p>
<p>Also note if you want to play your character as a fascist, the game calls it &#039;traditionalism&#039; since in this universe the fascists tried a new name for better brand perception lol. Just know that before you say something stupid.</p>
</blockquote><p>That’s true in our world, too, lol.  No one is actively calling themselves fascists.</p>
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<pubDate>Thu, 23 Mar 2023 20:02:57 +0000</pubDate>
<category>Gaming</category><dc:creator>cheapLEY</dc:creator>
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<title>Disco Elysium (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Tell Korny to quit making me buy old cooperative games so I can get around to playing this soon.</p>
</blockquote><p>It&#039;s on the longer side. How long is kind of up to you. But I would say not less than 30 hours.</p>
<p>Also note if you want to play your character as a fascist, the game calls it &#039;traditionalism&#039; since in this universe the fascists tried a new name for better brand perception lol. Just know that before you say something stupid.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=180658</link>
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<pubDate>Thu, 23 Mar 2023 18:38:31 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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<title>Disco Elysium (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I can never see your images. I need to get back to this. I loved what I played.</p>
</blockquote><p>I think it&#039;s because I made them http instead of https. Clicking the image button defaults to a link starting with http. Claude said chrome won&#039;t mix http links if the page is https.</p>
<p>Maybe an admin can change that since I can&#039;t edit the post anymore.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=180657</link>
<guid>https://destiny.bungie.org/forum/index.php?id=180657</guid>
<pubDate>Thu, 23 Mar 2023 18:35:26 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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<title>Disco Elysium (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Disco Elysium is the closest I have come to having a game mimic a human Dungeon Master. It&#039;s nowhere close, but it is surprisingly flexible in what the game tracks, what you can do, and how you can do it.</p>
<p><a rel="thumbnail" href="http://bombingtheuniverse.net/images/disco/disco1.jpg"><img src="http://bombingtheuniverse.net/images/disco/disco1.jpg" class="thumbnail" alt="[image]"  /></a><a rel="thumbnail" href="http://bombingtheuniverse.net/images//disco/disco2.jpg"><img src="http://bombingtheuniverse.net/images//disco/disco2.jpg" class="thumbnail" alt="[image]"  /></a></p>
<p>The game&#039;s an adventure RPG hybrid. You wake up in a hotel room, naked and hung over. You have no memory. You&#039;re in Martinaise, a district of the city of Revachol, gripped by poverty and corruption after a failed communist rebellion years ago. There&#039;s a dead guy hanging from a tree out back and you were supposed to find out who did it.</p>
<p><a rel="thumbnail" href="http://bombingtheuniverse.net/images//disco/disco5.jpg"><img src="http://bombingtheuniverse.net/images//disco/disco5.jpg" class="thumbnail" alt="[image]"  /></a></p>
<p>The skill system is legitimately cool. Skills are aspects of your brain and psyche. You have typical ones like hand eye coordination, but more interesting ones like Visual Calculus - which allows you to reconstruct events by piecing together visual clues, Electrochemistry - which determines your response to drugs and sex hormones, and Inland Empire - which is your imagination and intuition. The most interesting aspect is that pumping large amounts of skill points into a skill can have unusual effects. While it will make it easier to pass checks, if you put lots of points into say, Perception, you will start noticing every little thing and become paranoid. Lots of Authority might make you able to intimidate others, but you&#039;ll crave obedience and crack at the slightest display of disrespect. High Shivers gives you an impeccable Spidey Sense™, but you&#039;ll appear crazy to others as you listen to the city instead of other people.</p>
<p><a rel="thumbnail" href="http://bombingtheuniverse.net/images//disco/disco19.jpg"><img src="http://bombingtheuniverse.net/images//disco/disco19.jpg" class="thumbnail" alt="[image]"  /></a></p>
<p>Since the skills are part of your mind, they will talk to you. They will guide you through exploration and dialogue. There&#039;s soft checks that can activate skill dialogue at various times. Sometimes the skills might conflict, fighting each other for your attention. It&#039;s all quite cool.</p>
<p>The game also has hard skill checks, where a dice roll happens and your skill bonuses are applied, as well as any actions you&#039;ve taken that might affect the outcome. The genius here is that failed checks don&#039;t usually block you. Sometimes they open up a NEW path for you. I never reloaded a game after a failed check - the game makes it so you can keep going regardless, just differently… To me this is the game&#039;s biggest innovation. Failure is not FAILURE, and it encourages you to go with whatever transpires.</p>
<p><a rel="thumbnail" href="http://bombingtheuniverse.net/images//disco/disco10.jpg"><img src="http://bombingtheuniverse.net/images//disco/disco10.jpg" class="thumbnail" alt="[image]"  /></a><a rel="thumbnail" href="http://bombingtheuniverse.net/images//disco/disco12.jpg"><img src="http://bombingtheuniverse.net/images//disco/disco12.jpg" class="thumbnail" alt="[image]"  /></a><a rel="thumbnail" href="http://bombingtheuniverse.net/images//disco/disco13.jpg"><img src="http://bombingtheuniverse.net/images//disco/disco13.jpg" class="thumbnail" alt="[image]"  /></a></p>
<p>This makes the experience incredibly interesting and personal. If you spec your character out differently, the entire game feels super different, with different skills guiding you through the world and situations, as well as letting you solve problems in different ways. The first time I was a sober, logical handyman, while my second playthrough I chose to be a drunken, hulking brute and lothario, solving everything through force or seduction. Drugs give you bonuses to stat checks with no downside, essentially creating an addiction mechanic if you decide to constantly take them before attempting actions. The flexibility in the game scenario is pretty amazing. There&#039;s an achievement for solving the murder without ever examining the body, which is insane to me since my examination was crucial in uncovering a lead.</p>
<p>But the most impressive aspect is the building of the world, and insane amount of thought and backstory put into all of it. Your story is but a small part of an incredibly complex interaction of governments, factions, and political systems. None of it is necessary, but depending on your chosen build, navigating, understanding, and exploiting it might be beneficial to you.</p>
<p><a rel="thumbnail" href="http://bombingtheuniverse.net/images//disco/disco14.jpg"><img src="http://bombingtheuniverse.net/images//disco/disco14.jpg" class="thumbnail" alt="[image]"  /></a><a rel="thumbnail" href="http://bombingtheuniverse.net/images//disco/disco16.jpg"><img src="http://bombingtheuniverse.net/images//disco/disco16.jpg" class="thumbnail" alt="[image]"  /></a><a rel="thumbnail" href="http://bombingtheuniverse.net/images/disco/disco17.jpg"><img src="http://bombingtheuniverse.net/images/disco/disco17.jpg" class="thumbnail" alt="[image]"  /></a><a rel="thumbnail" href="http://bombingtheuniverse.net/images/disco/disco18.jpg"><img src="http://bombingtheuniverse.net/images/disco/disco18.jpg" class="thumbnail" alt="[image]"  /></a></p>
<p>The game came out the same year as Death Stranding (2019), and I wish I&#039;d have gotten to playing it sooner.</p>
</blockquote><p>I can never see your images. I need to get back to this. I loved what I played.</p>
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<pubDate>Thu, 23 Mar 2023 18:22:51 +0000</pubDate>
<category>Gaming</category><dc:creator>Kermit</dc:creator>
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<title>Disco Elysium (reply)</title>
<content:encoded><![CDATA[<p>Tell Korny to quit making me buy old cooperative games so I can get around to playing this soon.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=180654</link>
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<pubDate>Thu, 23 Mar 2023 16:49:52 +0000</pubDate>
<category>Gaming</category><dc:creator>cheapLEY</dc:creator>
</item>
<item>
<title>Disco Elysium</title>
<content:encoded><![CDATA[<p>Disco Elysium is the closest I have come to having a game mimic a human Dungeon Master. It&#039;s nowhere close, but it is surprisingly flexible in what the game tracks, what you can do, and how you can do it.</p>
<p><a rel="thumbnail" href="https://bombingtheuniverse.net/images/disco/disco1.jpg"><img src="https://bombingtheuniverse.net/images/disco/disco1.jpg" class="thumbnail" alt="[image]"  /></a><a rel="thumbnail" href="https://bombingtheuniverse.net/images//disco/disco2.jpg"><img src="https://bombingtheuniverse.net/images//disco/disco2.jpg" class="thumbnail" alt="[image]"  /></a></p>
<p>The game&#039;s an adventure RPG hybrid. You wake up in a hotel room, naked and hung over. You have no memory. You&#039;re in Martinaise, a district of the city of Revachol, gripped by poverty and corruption after a failed communist rebellion years ago. There&#039;s a dead guy hanging from a tree out back and you were supposed to find out who did it.</p>
<p><a rel="thumbnail" href="https://bombingtheuniverse.net/images//disco/disco5.jpg"><img src="https://bombingtheuniverse.net/images//disco/disco5.jpg" class="thumbnail" alt="[image]"  /></a></p>
<p>The skill system is legitimately cool. Skills are aspects of your brain and psyche. You have typical ones like hand eye coordination, but more interesting ones like Visual Calculus - which allows you to reconstruct events by piecing together visual clues, Electrochemistry - which determines your response to drugs and sex hormones, and Inland Empire - which is your imagination and intuition. The most interesting aspect is that pumping large amounts of skill points into a skill can have unusual effects. While it will make it easier to pass checks, if you put lots of points into say, Perception, you will start noticing every little thing and become paranoid. Lots of Authority might make you able to intimidate others, but you&#039;ll crave obedience and crack at the slightest display of disrespect. High Shivers gives you an impeccable Spidey Sense™, but you&#039;ll appear crazy to others as you listen to the city instead of other people.</p>
<p><a rel="thumbnail" href="https://bombingtheuniverse.net/images//disco/disco19.jpg"><img src="https://bombingtheuniverse.net/images//disco/disco19.jpg" class="thumbnail" alt="[image]"  /></a></p>
<p>Since the skills are part of your mind, they will talk to you. They will guide you through exploration and dialogue. There&#039;s soft checks that can activate skill dialogue at various times. Sometimes the skills might conflict, fighting each other for your attention. It&#039;s all quite cool.</p>
<p>The game also has hard skill checks, where a dice roll happens and your skill bonuses are applied, as well as any actions you&#039;ve taken that might affect the outcome. The genius here is that failed checks don&#039;t usually block you. Sometimes they open up a NEW path for you. I never reloaded a game after a failed check - the game makes it so you can keep going regardless, just differently… To me this is the game&#039;s biggest innovation. Failure is not FAILURE, and it encourages you to go with whatever transpires.</p>
<p><a rel="thumbnail" href="https://bombingtheuniverse.net/images//disco/disco10.jpg"><img src="https://bombingtheuniverse.net/images//disco/disco10.jpg" class="thumbnail" alt="[image]"  /></a><a rel="thumbnail" href="https://bombingtheuniverse.net/images//disco/disco12.jpg"><img src="https://bombingtheuniverse.net/images//disco/disco12.jpg" class="thumbnail" alt="[image]"  /></a><a rel="thumbnail" href="https://bombingtheuniverse.net/images//disco/disco13.jpg"><img src="https://bombingtheuniverse.net/images//disco/disco13.jpg" class="thumbnail" alt="[image]"  /></a></p>
<p>This makes the experience incredibly interesting and personal. If you spec your character out differently, the entire game feels super different, with different skills guiding you through the world and situations, as well as letting you solve problems in different ways. The first time I was a sober, logical handyman, while my second playthrough I chose to be a drunken, hulking brute and lothario, solving everything through force or seduction. Drugs give you bonuses to stat checks with no downside, essentially creating an addiction mechanic if you decide to constantly take them before attempting actions. The flexibility in the game scenario is pretty amazing. There&#039;s an achievement for solving the murder without ever examining the body, which is insane to me since my examination was crucial in uncovering a lead.</p>
<p>But the most impressive aspect is the building of the world, and insane amount of thought and backstory put into all of it. Your story is but a small part of an incredibly complex interaction of governments, factions, and political systems. None of it is necessary, but depending on your chosen build, navigating, understanding, and exploiting it might be beneficial to you.</p>
<p><a rel="thumbnail" href="https://bombingtheuniverse.net/images//disco/disco14.jpg"><img src="https://bombingtheuniverse.net/images//disco/disco14.jpg" class="thumbnail" alt="[image]"  /></a><a rel="thumbnail" href="https://bombingtheuniverse.net/images//disco/disco16.jpg"><img src="https://bombingtheuniverse.net/images//disco/disco16.jpg" class="thumbnail" alt="[image]"  /></a><a rel="thumbnail" href="https://bombingtheuniverse.net/images/disco/disco17.jpg"><img src="https://bombingtheuniverse.net/images/disco/disco17.jpg" class="thumbnail" alt="[image]"  /></a><a rel="thumbnail" href="https://bombingtheuniverse.net/images/disco/disco18.jpg"><img src="https://bombingtheuniverse.net/images/disco/disco18.jpg" class="thumbnail" alt="[image]"  /></a></p>
<p>The game came out the same year as Death Stranding (2019), and I wish I&#039;d have gotten to playing it sooner.</p>
]]></content:encoded>
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<pubDate>Thu, 23 Mar 2023 16:13:45 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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