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<title>DBO Forums - I love the experimentation.</title>
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<description>Bungie.Org talks Destiny</description>
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<title>I love the experimentation. (reply)</title>
<content:encoded><![CDATA[<p>You should absolutely jump back in.  The new Sponsored Kit only playlist is fun. It can be both higher and lower stress.  On one hand, you have nothing to lose, but neither does anyone else.  Lots of people are content to just use it for questing, but others use it as a mode to just take as many fights as possible (that’s me!), so it’s not a “safe” mode, but it’s a lot of fun.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=183912</link>
<guid>https://destiny.bungie.org/forum/index.php?id=183912</guid>
<pubDate>Mon, 04 May 2026 20:26:22 +0000</pubDate>
<category>Gaming</category><dc:creator>cheapLEY</dc:creator>
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<title>The game is changing (reply)</title>
<content:encoded><![CDATA[<p>I feel like people are more willing to support that MIDA quest in solos because it&#039;s such a bear.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=183911</link>
<guid>https://destiny.bungie.org/forum/index.php?id=183911</guid>
<pubDate>Mon, 04 May 2026 18:58:58 +0000</pubDate>
<category>Gaming</category><dc:creator>Vortech</dc:creator>
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<title>I love the experimentation. (reply)</title>
<content:encoded><![CDATA[<p>Let&#039;s face it. Destiny wasn&#039;t often a live service game. Except for exploit fixes, the service wasn&#039;t that live.  </p>
<p>And this makes me want to jump back in. When you&#039;ve got only an hour to play, and you&#039;re just dying over and over, it&#039;s easy to lose heart.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=183910</link>
<guid>https://destiny.bungie.org/forum/index.php?id=183910</guid>
<pubDate>Mon, 04 May 2026 16:31:23 +0000</pubDate>
<category>Gaming</category><dc:creator>Kermit</dc:creator>
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<title>The game is changing (reply)</title>
<content:encoded><![CDATA[<p>Huh, I wonder if it tries to match the entire lobby with mics, or just any particular team.  I did notice a pretty significant uptick of teammates using mics after that update, and I have used crew full quite a lot the entire time I’ve played.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=183909</link>
<guid>https://destiny.bungie.org/forum/index.php?id=183909</guid>
<pubDate>Mon, 04 May 2026 15:36:54 +0000</pubDate>
<category>Gaming</category><dc:creator>cheapLEY</dc:creator>
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<title>The game is changing (reply)</title>
<content:encoded><![CDATA[<p>I wonder if the Proximity-chat-based-matchmaking that the dev team experimented with (and then expanded in the past couple of weeks) has resulted in the kind of change/evolution you&#039;re talking about. </p>
<p><blockquote class="twitter-tweet"><p lang="en" dir="ltr">We’ve rolled out a small update to Sponsored Dire Marsh&#39;s Crew Fill: if you’ve got your mic on, we’ll now do our best to match you with other players using voice chat too. <br><br>If you&#39;re in the mood to chat, we want to make sure you&#39;re able to coordinate with like-minded Runners.…</p>&mdash; Marathon Development Team (@MarathonDevTeam) <a href="https://twitter.com/MarathonDevTeam/status/2047733284957008067?ref_src=twsrc%5Etfw">April 24, 2026</a></blockquote>
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<p><blockquote class="twitter-tweet"><p lang="en" dir="ltr">Our recent &quot;mic check&quot; Crew Fill test in Sponsored Dire Marsh has been yielding positive results, and as such we&#39;ve now rolled it out for all of the other non-Ranked queues.<br><br>Worry not, we&#39;ll follow-up about Ranked on a later date as we continue to roll this feature out.<br><br>Let us…</p>&mdash; Marathon Development Team (@MarathonDevTeam) <a href="https://twitter.com/MarathonDevTeam/status/2050348490501578838?ref_src=twsrc%5Etfw">May 1, 2026</a></blockquote>
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<link>https://destiny.bungie.org/forum/index.php?id=183908</link>
<guid>https://destiny.bungie.org/forum/index.php?id=183908</guid>
<pubDate>Mon, 04 May 2026 04:29:54 +0000</pubDate>
<category>Gaming</category><dc:creator>CyberKN</dc:creator>
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<title>The game is changing (reply)</title>
<content:encoded><![CDATA[<p>It feels like Marathon has found a neat place between cooperation and competition. For a long time, it&#039;s been shoot on sight, no exceptions.</p>
<p>Over the past few weeks, that has changed a bit. Gangs of Rooks control Outpost at this point. It&#039;s not uncommon to be the last trio squad with free reign of Pinwheel, only to run into a team of five or six Rooks, and it&#039;s cool to see no matter which side of that equation I&#039;m on.</p>
<p>Solos also seems more friendly, although not to the point that it&#039;s guaranteed.  I had a group help me with a MIDA quest in Outpost a few evenings ago. </p>
<p>I also had a neat encounter in Outpost in Trios. We had a quest (one where you have to get into an Armory to find something--it locks down the room and fills it with UESC to fight).  A fully kitted team with purple everything was waiting outside to come in in and kill us.  We were running green kits, so we knew it would be a tricky fight, but we did have a positional advantage. We ended up going into prox chat and bargaining with them.  We&#039;d drop the two red keys we had (which unlock the high tier loot room at the center of Pinwheel) for them, if they left us alone to finish the quest.  We killed the UESC, the red barriers came down, I dropped the keys near a door at the bottom of the stairs, the other team grabbed them and left us alone.  It&#039;s a small thing, but it was just a neat experience.</p>
<p>It&#039;s nice to see the game flexing a bit, where there is room for more than just shoot on sight.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=183907</link>
<guid>https://destiny.bungie.org/forum/index.php?id=183907</guid>
<pubDate>Sun, 03 May 2026 22:46:47 +0000</pubDate>
<category>Gaming</category><dc:creator>cheapLEY</dc:creator>
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<title>This. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I hope the story moving forward has some velocity though.  So much of Destiny felt like wheel spin, just inching the story forward.</p>
</blockquote><p>Oof. This perfectly summarizes my biggest complaint with Destiny. The story they told could have been told better in 3-4 years with some good editing. Too many times you got to the end of a year and… the pyramids you saw at the end of year one, were just now showing up on the radar. The next year… they made their way into the system. Then they sat there. It robbed the story of any stakes or momentum because the in-game timeline was 10 years. Halo 1-3 all took place very quickly and everything escalated in a meaningful way. There were excellent parts throughout, but 10 years is too long for such a demanding time commitment. How many people who started missed the ending because it dragged on too long. What % actually experienced the whole ride? </p>
<p>In that light, I hope the storyline of Marathon has good arcs with satisfying starts and stops going forward. Destiny’s population was so desperate for a stop that people finished the 10 year arc and walked away. Periodic entries that contain full stories would have probably avoided this outcome.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=183905</link>
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<pubDate>Wed, 29 Apr 2026 17:17:50 +0000</pubDate>
<category>Gaming</category><dc:creator>Robot Chickens</dc:creator>
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<title>If we had reacts I would +1 this. (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=183903</link>
<guid>https://destiny.bungie.org/forum/index.php?id=183903</guid>
<pubDate>Tue, 28 Apr 2026 16:09:39 +0000</pubDate>
<category>Gaming</category><dc:creator>Vortech</dc:creator>
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<title>This. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>And Cody, I know it&#039;s been way over 20 years since the first game, but I find it interesting that the guy with an OG Marathon avatar is so quick to dismiss text as a story delivery mechanism. If it fits, it fits. Reading text is still a valid experience, and I think it always will be.</p>
</blockquote></blockquote><blockquote><p><br />
We are in an age where sophisticated audiovisual presentation is possible in video games. There are so many more opportunities and techniques for storytelling in games. Marathon OG was made at a time where this wasn&#039;t the case. Marathon 2026 was.</p>
<p>I think Disco Elysium is one of the greatest games ever made, and there are 1.5 million words to read. Yet, it combines <a href="https://bombingtheuniverse.net/images//disco/disco15.jpg">reading blocks of text</a> with many other things to bring the story to life, and more importantly, is not an FPS.</p>
</blockquote><p>Agree, but I guess my point is, just because they can do something doesn&#039;t mean they should or that they need to or that it makes sense for the player to receive information non-textually. Remember 343&#039;s <a href="https://forums.bungie.org/halo/archive39.pl?read=1158605">terminals</a> in the Halo Anniversary? A classic case of misapplied technology. We ride the same hobby horses forever, don&#039;t we?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=183901</link>
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<pubDate>Tue, 28 Apr 2026 12:44:41 +0000</pubDate>
<category>Gaming</category><dc:creator>Kermit</dc:creator>
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<title>This. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I also don’t think it has the Destiny lore book problem of “lore isn’t story.”  In Marathon, we’re an active participant—the entire reason we’re here is find out what happened to the colony, so uncovering that is the story. </p>
<p>I hope the story moving forward has some velocity though.  So much of Destiny felt like wheel spin, just inching the story forward.</p>
<p>It does, however, have the same problem of ultimately needing to go to outside sources to see all of it.  There&#039;s only a bit over a month left in the season, and I am nowhere near getting all the codex entries for collecting the valuables, and I haven&#039;t completed a single Cryo vault, and I think I&#039;m pretty unlikely to make much progress there. Unless they really compress the progression path in the next season, I&#039;m just not sure how feasible it&#039;ll be to get through it all, especially as they add more and more content. I&#039;ll have to turn to reading the codex entries I don&#039;t have unlocked online, which always kinda sucks.</p>
</blockquote><p>Completely agree. It makes me sad. I would love to fully experience every bit of this game, much as I did for Destiny. I never made it to the lighthouse, but the lighthouse wasn&#039;t the core of Destiny.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=183900</link>
<guid>https://destiny.bungie.org/forum/index.php?id=183900</guid>
<pubDate>Tue, 28 Apr 2026 12:32:07 +0000</pubDate>
<category>Gaming</category><dc:creator>Kermit</dc:creator>
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<title>This. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>And Cody, I know it&#039;s been way over 20 years since the first game, but I find it interesting that the guy with an OG Marathon avatar is so quick to dismiss text as a story delivery mechanism. If it fits, it fits. Reading text is still a valid experience, and I think it always will be.</p>
</blockquote><p>We are in an age where sophisticated audiovisual presentation is possible in video games. There are so many more opportunities and techniques for storytelling in games. Marathon OG was made at a time where this wasn&#039;t the case. Marathon 2026 was.</p>
<p>I think Disco Elysium is one of the greatest games ever made, and there are 1.5 million words to read. Yet, it combines <a href="https://bombingtheuniverse.net/images//disco/disco15.jpg">reading blocks of text</a> with many other things to bring the story to life, and more importantly, is not an FPS.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=183899</link>
<guid>https://destiny.bungie.org/forum/index.php?id=183899</guid>
<pubDate>Tue, 28 Apr 2026 06:46:59 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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<title>This. (reply)</title>
<content:encoded><![CDATA[<p>I also don’t think it has the Destiny lore book problem of “lore isn’t story.”  In Marathon, we’re an active participant—the entire reason we’re here is find out what happened to the colony, so uncovering that is the story. </p>
<p>I hope the story moving forward has some velocity though.  So much of Destiny felt like wheel spin, just inching the story forward.</p>
<p>It does, however, have the same problem of ultimately needing to go to outside sources to see all of it.  There&#039;s only a bit over a month left in the season, and I am nowhere near getting all the codex entries for collecting the valuables, and I haven&#039;t completed a single Cryo vault, and I think I&#039;m pretty unlikely to make much progress there. Unless they really compress the progression path in the next season, I&#039;m just not sure how feasible it&#039;ll be to get through it all, especially as they add more and more content. I&#039;ll have to turn to reading the codex entries I don&#039;t have unlocked online, which always kinda sucks.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=183898</link>
<guid>https://destiny.bungie.org/forum/index.php?id=183898</guid>
<pubDate>Tue, 28 Apr 2026 02:39:06 +0000</pubDate>
<category>Gaming</category><dc:creator>cheapLEY</dc:creator>
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<title>This. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Yeah.  I care about theme parks and ARG/immersive gaming a lot, and so I knew long before Marathon that I&#039;m more than happy to have a story told to me environmentally and/or through audio snippets and terminals.  I don&#039;t think it is the ONLY way to do storytelling, nor do I think there is a best way to do it, but I absolutely think it is valid and can be done with a stunning level of skill.</p>
</blockquote></blockquote><blockquote><p><br />
I think it&#039;s done incredibly well in Marathon, and more, I think it fits the game extremely well.  Maybe it&#039;s possible, but I don&#039;t see how you could really fit a traditional cinematic narrative into an online multiplayer game structured like Marathon. It works well for me, as I can just play the game with friends, then come back on my own time and listen to the audio logs and such. It certainly works better here than it does in Destiny, in my opinion. The extraneous stuff in Destiny is great, in some ways it&#039;s the best story telling in the game, but it remains sort of disappointing that&#039;s the case--in a game like Destiny it seems silly to tuck the most interesting stuff into lore entries rather than in the main campaigns.</p>
</blockquote><p>It fits the story. There is no NPC to feed you plot points, and there wouldn&#039;t be. You&#039;re exploring the lost colony.  The PVP fits, too, which is unfortunate given it&#039;s somewhat of an obstacle for me. It really is a cohesive game--more so than Destiny has been much of the time.</p>
<p>And Cody, I know it&#039;s been way over 20 years since the first game, but I find it interesting that the guy with an OG Marathon avatar is so quick to dismiss text as a story delivery mechanism. If it fits, it fits. Reading text is still a valid experience, and I think it always will be.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=183897</link>
<guid>https://destiny.bungie.org/forum/index.php?id=183897</guid>
<pubDate>Mon, 27 Apr 2026 22:35:20 +0000</pubDate>
<category>Gaming</category><dc:creator>Kermit</dc:creator>
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<title>That&#039;s a price worth paying. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Countless times I missed someone saying something important in a destiny mission because I was just trying to stay alive.</p>
</blockquote><p>Which was made worse by the fact that some missions could be only be played once.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=183896</link>
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<pubDate>Mon, 27 Apr 2026 21:42:08 +0000</pubDate>
<category>Gaming</category><dc:creator>Kermit</dc:creator>
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<title>That&#039;s a price worth paying. (reply)</title>
<content:encoded><![CDATA[<p>Countless times I missed someone saying something important in a destiny mission because I was just trying to stay alive.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=183894</link>
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<pubDate>Mon, 27 Apr 2026 14:56:31 +0000</pubDate>
<category>Gaming</category><dc:creator>Vortech</dc:creator>
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<title>That&#039;s a price worth paying. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Yeah.  I care about theme parks and ARG/immersive gaming a lot, and so I knew long before Marathon that I&#039;m more than happy to have a story told to me environmentally and/or through audio snippets and terminals.  I don&#039;t think it is the ONLY way to do storytelling, nor do I think there is a best way to do it, but I absolutely think it is valid and can be done with a stunning level of skill.</p>
</blockquote><p>I think it&#039;s done incredibly well in Marathon, and more, I think it fits the game extremely well.  Maybe it&#039;s possible, but I don&#039;t see how you could really fit a traditional cinematic narrative into an online multiplayer game structured like Marathon. It works well for me, as I can just play the game with friends, then come back on my own time and listen to the audio logs and such. It certainly works better here than it does in Destiny, in my opinion. The extraneous stuff in Destiny is great, in some ways it&#039;s the best story telling in the game, but it remains sort of disappointing that&#039;s the case--in a game like Destiny it seems silly to tuck the most interesting stuff into lore entries rather than in the main campaigns.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=183892</link>
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<pubDate>Sun, 26 Apr 2026 22:55:34 +0000</pubDate>
<category>Gaming</category><dc:creator>cheapLEY</dc:creator>
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<title>That&#039;s a price worth paying. (reply)</title>
<content:encoded><![CDATA[<p>Yeah.  I care about theme parks and ARG/immersive gaming a lot, and so I knew long before Marathon that I&#039;m more than happy to have a story told to me environmentally and/or through audio snippets and terminals.  I don&#039;t think it is the ONLY way to do storytelling, nor do I think there is a best way to do it, but I absolutely think it is valid and can be done with a stunning level of skill.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=183890</link>
<guid>https://destiny.bungie.org/forum/index.php?id=183890</guid>
<pubDate>Sun, 26 Apr 2026 21:29:12 +0000</pubDate>
<category>Gaming</category><dc:creator>Vortech</dc:creator>
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<title>That&#039;s a price worth paying. (reply)</title>
<content:encoded><![CDATA[<p>Okay, that&#039;s fair enough. I didn&#039;t even disagree with you until I played Marathon. It was a large part of the reason I initially just wrote it off. I thought I was kinda just done with online PvP games. But it showed me that I was wrong, I guess. I&#039;ve been having a blast, and, even for as much as I love it, I&#039;m genuinely surprised I&#039;m still going strong after 80 hours. </p>
<p>Saros comes out next week, which I&#039;ll definitely be buying--I&#039;m curious to see if finally switching to a new game will be my end point in Marathon, at least for the season. I don&#039;t think so, though. </p>
<p>I do disagree with your comment on creativity, though. I&#039;m still constantly blown away by Marathon in terms of . . . I don&#039;t even know how to put it. Artistic value? I&#039;m genuinely enthralled by every aspect of the game from map design (both from a gameplay and artistic perspective) to the sound, music, and even the story. I think it&#039;s all very strong creatively. I&#039;ve played less thoughtful AAA single player games, honestly.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=183888</link>
<guid>https://destiny.bungie.org/forum/index.php?id=183888</guid>
<pubDate>Sun, 26 Apr 2026 18:47:40 +0000</pubDate>
<category>Gaming</category><dc:creator>cheapLEY</dc:creator>
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<title>That&#039;s a price worth paying. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>I think this is probably true.</p>
<p>Marathon is fun for a while, but it just gets old and pointless pretty quickly. I&#039;ve spent far more on games that are fun for far less time.</p>
</blockquote></blockquote><blockquote><p><br />
When did we stop playing games just because they’re fun?  I’m over 80 hours in Marathon, and still loving every second of it.  I’m still working through contracts and upgrades, but mostly I’m just playing to play at this point because it’s fun.</p>
</blockquote><p>You should always play a game if it&#039;s fun.</p>
<p>I&#039;m saying the fun wore out pretty quickly for me in Marathon. Great shooting mechanics just aren&#039;t enough anymore. There are so many games today that provide really rich, multilayered experiences, that a lot of these games with a singular focus on the PvP combat just don&#039;t interest me anymore.</p>
<p>PvP was great in Destiny as a part of the whole. PvP on its own is pretty boring. Maybe if this game came out 20 years ago I&#039;d feel differently. Maybe if Marathon&#039;s story weren&#039;t told through talking heads and lore entries I&#039;d feel differently. I can&#039;t think of a worse focus for a game creatively these days than hardcore PvP.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=183887</link>
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<pubDate>Sun, 26 Apr 2026 17:44:19 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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<title>That&#039;s a price worth paying. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I think this is probably true.</p>
<p>Marathon is fun for a while, but it just gets old and pointless pretty quickly. I&#039;ve spent far more on games that are fun for far less time.</p>
</blockquote><p>When did we stop playing games just because they’re fun?  I’m over 80 hours in Marathon, and still loving every second of it.  I’m still working through contracts and upgrades, but mostly I’m just playing to play at this point because it’s fun.</p>
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<pubDate>Sun, 26 Apr 2026 16:59:04 +0000</pubDate>
<category>Gaming</category><dc:creator>cheapLEY</dc:creator>
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