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<title>DBO Forums - DogCow doesn&#039;t believe me.  I&#039;ll let him tell you.  =)</title>
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<title>DogCow doesn&#039;t believe me.  I&#039;ll let him tell you.  =) (reply)</title>
<content:encoded><![CDATA[<p>Could also be a Scope that highlights weakened targets. Has a very similar visual effect to what you're describing.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=91063</link>
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<pubDate>Tue, 22 Sep 2015 03:42:03 +0000</pubDate>
<category>/-/ Rampant Speculation /-/</category><dc:creator>someotherguy</dc:creator>
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<title>DogCow doesn&#039;t believe me.  I&#039;ll let him tell you.  =) (reply)</title>
<content:encoded><![CDATA[<blockquote><p>DogCow:<br />
why’s it turn red?</p>
<p>Slycrel:<br />
It’s your radar overlapping the bubble.  I saw it happen that last time we did the fight.  It does make it look like it’s turning red.</p>
<p>DogCow:<br />
… I’m not convinced.  Pretty sure it was red while I was aiming at it.<br />
er, orange.<br />
but you could very well be right.</p>
<p>Slycrel:<br />
Yeah, dunno.  I was watching for it and I thought I saw it once — but it was jsut my radar.<br />
so who knows.</p>
</blockquote><p>So, to better describe what I saw:  The little blob inside the glass orb turns orangish with an outline (similar to how an enemy who killed you is red with an outline).</p>
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<link>https://destiny.bungie.org/forum/index.php?id=90967</link>
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<pubDate>Tue, 22 Sep 2015 00:10:41 +0000</pubDate>
<category>/-/ Rampant Speculation /-/</category><dc:creator>dogcow</dc:creator>
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<title>DogCow doesn&#039;t believe me.  I&#039;ll let him tell you.  =) (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=90954</link>
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<pubDate>Mon, 21 Sep 2015 23:30:39 +0000</pubDate>
<category>/-/ Rampant Speculation /-/</category><dc:creator>slycrel</dc:creator>
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<title>Ha, I think I know the answer to this one (reply)</title>
<content:encoded><![CDATA[<p>We must have similar gear...</p>
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<link>https://destiny.bungie.org/forum/index.php?id=90931</link>
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<pubDate>Mon, 21 Sep 2015 22:30:34 +0000</pubDate>
<category>/-/ Rampant Speculation /-/</category><dc:creator>someotherguy</dc:creator>
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<title>Ok, now I HAVE to know :) (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=90895</link>
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<pubDate>Mon, 21 Sep 2015 20:52:50 +0000</pubDate>
<category>/-/ Rampant Speculation /-/</category><dc:creator>CruelLEGACEY</dc:creator>
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<title>Remind me to tell you why it turns red, you&#039;ll laugh.  =) (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=90889</link>
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<pubDate>Mon, 21 Sep 2015 20:38:05 +0000</pubDate>
<category>/-/ Rampant Speculation /-/</category><dc:creator>slycrel</dc:creator>
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<title>Sunday night PS4 raider boss 2 thoughts.  *SP* (reply)</title>
<content:encoded><![CDATA[<blockquote><p><span class="spoilertext">6.  The major acolytes, when killed, send out a buff to the regular acolytes that turn them into mini-ogres.  This should be avoided, it can kill you fast.</span></p>
</blockquote><p>THIS!  It would be helpful, although Cody, Cruel, &amp; I were able to kill all 3 fast enough that the mini-ogre-acolytes didn't get much of an opportunity to kill us.</p>
<blockquote><p><span class="spoilertext">7.  Damage.  Cyber mentioned he got 60k on a sniper shot to the back.  My 298 scout rifle was hitting for about 7500, I could reliably get 3 hits in before he closed up.  I don't think he always aggroed after this, but he did at least once.</span></p>
</blockquote><p>Thinking about it I should have hit him with more than one sniper shot to pull his aggro.</p>
<blockquote><p><span class="spoilertext">8.  DogCow mentioned that one of the crystals turned red periodically.  I never saw this, but there may be something there.</span></p>
</blockquote><p>Did we ever figure anything out about that?  We noticed that one time he closed up was after we took down the one that was glowing red (really, it's more of an orange... but yeah).</p>
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<pubDate>Mon, 21 Sep 2015 20:01:53 +0000</pubDate>
<category>/-/ Rampant Speculation /-/</category><dc:creator>dogcow</dc:creator>
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<title>Sunday night PS4 raider boss 2 thoughts.  *SP* (reply)</title>
<content:encoded><![CDATA[<p>What I found was that shooting him in the back gives you that aggro buff for so many seconds. But I could never get it more than once. Maybe it's like the rune door before war priest where you can't get it 2 times in a row</p>
<p>Edit:  </p>
<p>I was out earlier and on my phone thats why it was short.  basically I got an aggro buff when I shot him in the back, just once.  Then he turned and started blasting me. I think the buff was like 10 seconds.   BUT after it ran out, I could never get it back.  So either one of you had it or you cant get it 2 times in a row.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=90827</link>
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<pubDate>Mon, 21 Sep 2015 01:33:36 +0000</pubDate>
<category>/-/ Rampant Speculation /-/</category><dc:creator>TheeChaos</dc:creator>
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<title>Sunday night PS4 raider boss 2 thoughts.  *SP*</title>
<content:encoded><![CDATA[<p>I wanted to do this Friday night, but was too wasted to think straight.  Here are some thoughts that may or may not be helpful for the boss fight.  Other suggestions and thoughts a would be welcome from the group.</p>
<p><span class="spoilertext">1.  To start things off, we shoot one of the crystal orbs.  We see that the goo gets eaten via his back, his soft spot, which is also where lots of damage can happen.  The big thing for me here is that his back is where he eats the goo.</span></p>
<p><span class="spoilertext">2.  At certain points it says his hunger has been satisfied.  I don't know whether that is good or bad, but I suspect that if someone has drawn aggro hard, this will make him calm down.</span></p>
<p><span class="spoilertext">3.  I think to &quot;feed&quot; him, we need to shoot the crystal that is above where he is standing.</span></p>
<p><span class="spoilertext">4.  Adds seem to be a huge problem.  We will likely need 2 people on those just to keep them off of everyone.</span></p>
<p><span class="spoilertext">5.  You only get 6 deaths, then we all go blind.  The runes go up when someone dies, not when they are rezzed.  I suspect that there's a way to remove these stacked runes, maybe feeding him.  Or they may go back down over time.  They are important tho.</span></p>
<p><span class="spoilertext">6.  I suspect drawing aggro is important at certain parts of this encounter.  I was able to do this by shooting him and sticking a grenade to him.  When this happens he tosses a bunch of those shootable balls at you.  At least 6 or 8 within a few seconds.  I survived once, died 2-3 other times to this.</span></p>
<p><span class="spoilertext">6.  The major acolytes, when killed, send out a buff to the regular acolytes that turn them into mini-ogres.  This should be avoided, it can kill you fast.</span></p>
<p><span class="spoilertext">7.  Damage.  Cyber mentioned he got 60k on a sniper shot to the back.  My 298 scout rifle was hitting for about 7500, I could reliably get 3 hits in before he closed up.  I don't think he always aggroed after this, but he did at least once.</span></p>
<p><span class="spoilertext">8.  DogCow mentioned that one of the crystals turned red periodically.  I never saw this, but there may be something there.</span></p>
<p><span class="spoilertext">9.  Cursed thrall.  There are a bunch wandering down in the pit near him.  I wonder if there is some overlap between the mechanics here and the court of oryx where you have to get cursed thrall to hit the boss to bring his shields down.</span></p>
<p><span class="spoilertext">10.  IIRC the score screen shows the number of kills, count of drawn aggro, and total damage.  I'm sure there are some key metrics here we need to be paying attention to.</span></p>
<p><span class="spoilertext">11.  Staying up near the front seems the safest -- most of the mobs come from the middle and back.</span></p>
<p><span class="spoilertext">I am on the fence that we actually need to kill this guy.  This may be the case of &quot;big numbers are fun&quot; and we need to do mega damage.  Or it could be that the point isn't to kill him, it's to control him somehow.  It sure would be cool to see him go after the adds.</span></p>
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<link>https://destiny.bungie.org/forum/index.php?id=90825</link>
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<pubDate>Mon, 21 Sep 2015 00:18:24 +0000</pubDate>
<category>/-/ Rampant Speculation /-/</category><dc:creator>slycrel</dc:creator>
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